Garry's Mod

Garry's Mod

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Context Menu Model Manipulator
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Content Type: Addon
Addon Type: Tool
File Size
Posted
Updated
2.892 KB
4 Jan, 2013 @ 7:02am
13 Mar, 2013 @ 11:19pm
3 Change Notes ( view )

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Context Menu Model Manipulator

Description
Model Manipulator for the context menu. While using this, applying models with the model manipulator tool doesn't work. This is because of the way this addon adds the console variables. It interferes with the way the tool retreives the values.

This manipulator does work with effects. No more accidentaly grabbing watermelons.

The physfix works exactly as it does with the tool. In order to toggle it, you have to type the command 'modelmanipulator_physfix 0/1" into the console.

When replacing NPC models, physfix will always be off unless you set 'modelmanipulator_physfix_npc_override' to 1. Be warned, however, that this will produce strange effects. The characters seem to 'roll' around the center of the entity's feet. The only reason I actually included the command is because, well, I thought it was pretty damn funny.

Physfix is always off when replacing ragdoll models. This is non-negotiable, it crashes otherwise.

I added an option to set your playermodel. This set your model that that of the entity you are right-clicking.

NOTE: The 'Paste Model' option will NOT appear if a model hasn't been copied with either the tool or the context menu.

NOTE 2: This seems to cause some issues with the original model manipulator tool. You'll probably have to choose one or the other.

NOTE 3: Set Player Model is not compatible with PAC3.

This is based directly off of LuaPineapple's original code.