Source Filmmaker

Source Filmmaker

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Halo 4: HRUNTING Mk. II [D] Exoskeleton (AKA: Cyclops Mk. II)
   
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Model
Models: Vehicle
Tags: SFM
File Size
Posted
Updated
55.434 MB
25 Oct, 2017 @ 11:42am
27 Oct, 2017 @ 5:41am
2 Change Notes ( view )

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Halo 4: HRUNTING Mk. II [D] Exoskeleton (AKA: Cyclops Mk. II)

Description
Say hello to one of the biggest land vehicles in Halo. Everyone should recall seeing this on the map "Adrift" in Halo 4. It's not drivable, but now you can use it however you see fit.

UPDATE: Materials and Normals were fixed.

Special thanks to Polingo/Exotic Eloquence from DevianArt and Steam for putting this together.

This model is not mine! All copyright of this model is reserved for 343 industries.

Hope you guys like this addon! Let me know what you think by posting some artwork!

Includes:
PolingosStuff\Halo\unsc\halo4\vehicles\adriftmech.mdl
16 Comments
CarterTheWolf25 17 Apr, 2020 @ 3:08pm 
Damn! i hope you could make the Halo Wars 2 Elite Honor Guard
Æon 27 Jul, 2018 @ 11:24pm 
This is pretty good. Probably the closet thing to an Armored Core im going to find, like Legion said, it could use a few more Bone points, i'd really wish those Thrusters were moveable (even if it looked kinda bad). But ill take what i can get. Thanks SO much for porting this over.
Legion716 28 Oct, 2017 @ 11:12pm 
Could use a few extra bone points, especially around the guns as it kinda looks weird for the arms to having basically point the guns, and from a certain perspective makes it look like the head isn't even pointing at the enemy. BUT, for a vehicle that's not drivable, more so a map element, it's a good start! ^^
matthewo1o 26 Oct, 2017 @ 3:19pm 
Not only that, their voice is more deeper than the Brutes.
Polingo  [author] 26 Oct, 2017 @ 3:17pm 
I imported with game normals this time. Rendering weighting normals unnecessary.

I am indeed using all 3 textures maps (r: specular g: secondary specular(? don't know what this is.) b: reflection) as stated before hand: An update will come for the materials and normals, when the uploader gets the time to.

And yes. 343 art style is horrifying isn't it? the Elite's look like child predators.
Polingo  [author] 25 Oct, 2017 @ 8:20pm 
@Vertical Halo 4 does not use weighted normals. You might be confusing 4 with 5.

Diffuse intentionally looks like that in an attempt to remove artifacts. Going by your feedback it seems to be a downgrade. Just gonna stick with the raw texture file.
Update should be out soon solving the normal issue along with some material improvements.
LTurmoil47  [author] 25 Oct, 2017 @ 6:42pm 
Thanks for the constructive feeback. We'll see about making improvements when we can.
matthewo1o 25 Oct, 2017 @ 6:07pm 
An artwork to represent ur model.
LTurmoil47  [author] 25 Oct, 2017 @ 4:35pm 
As a drivable? Probably not. Background element, more than likely