Space Engineers

Space Engineers

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[NO MODS] Aeon - Light Carrier
   
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Type: Blueprint
File Size
Posted
Updated
2.349 MB
29 Oct, 2017 @ 9:32am
31 Oct, 2017 @ 4:01pm
3 Change Notes ( view )

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[NO MODS] Aeon - Light Carrier

Description
[100% VANILLA/NO MODS]
Designed and ready for survival

PLEASE NOTE

- Devs changed thruster damage mechanic and no armor can be used to decorate near thrust. I am not changing my crafts, please turn off thruster damage in world settings.
- Ship is controlled in any seat by choosing remote control (CONTROL) in terminal. Classic pilot seat control NOT SUPPORTED.
- Rdav's Fleet Command is controlled selecting "Command Module" remote control, and selecting camera to view command map.
- Rdav's Fleet Command is installed and supported. 4 "intruder" drones included


Description

A light and insanely fast carrier with long range torpedo weaponry, 12 ai fighter support and construct, zero gravity and moon enviroment (atmosphere moons and non atmospere moons.)

It's not a ortodox carrier design where you can store all your ships and rovers, it is design to move fast, ambush and strike with AI fighters and long range torpedoes.


Features

Mass: 2230 tonnes
Propulsion: GDrive, Ion\Hydro Assisted; Jump Drive
Acceleration: 16.4 m\s^2
Enviroment: Zero gravity, Non-atmosphere moons, Atmosphere moons (works even without hydrogen), High Planet Orbit
Weaponry: 2x reloadable kinetic optical guided torpedo, 12 ai fighters, short range standart turrets
Defence systems: Gravshield, Detachable decoy pods


Usage

Use *CONTROL* remote to control ship at any seat or even remotely
Fire torpedo by aiming Shooter Reference turret forward, select launch torpedo (9) and directing torpedo onto target. Use welders to reload torpedo.
Use Command Module and camera to command fleet.


Scripts
Rdav's Fleet Command II (Rdav)
Artificial Horizon (Whiplash141)
LCD2 (MMaster)
Fancy Ruler (Blargmode)
Gravity Drive Manager (Mohawk)


In case you would like to buy me a coffee - PayPal:
[www.paypal.me]
Thank you
38 Comments
Scorpionkiller19 1 May, 2023 @ 8:03am 
I used these to make a battle video
https://www.youtube.com/watch?v=2L9SexTALRA Incase you are interested
json the cat 16 Oct, 2019 @ 2:48pm 
Doesn't even move
♠ Zahltag ♠ 4 Oct, 2019 @ 11:00am 
Nice ship, but the torpedos no longer work, that's probably the fault of some recent update to se, also i cant access the designator turret and the welders in the hangar don't seem to work either :/
Rocket_Man_Dan 18 Sep, 2018 @ 9:18pm 
i think you need to change out the script in the rdav programable blocks with the newest version
jura7  [author] 19 Jan, 2018 @ 12:19am 
@Shiolle
Strange, it's supposed to work the way you said it.
Shiollei 18 Jan, 2018 @ 11:53pm 
For some reason I can't get fleet command to work. When I activate remote control for fleet command, the mosue pointer doesn't move, but moving the mouse rotates the ship (As it should logically. The only way I know to turn rotation control off is to designate a min cockpit). How is it supposed to work?
jura7  [author] 4 Nov, 2017 @ 2:42pm 
Thanks a lot!
alos 4 Nov, 2017 @ 2:17pm 
Nice work!
jura7  [author] 3 Nov, 2017 @ 2:15pm 
@SuperA04
Can't promise for now.
Glave 3 Nov, 2017 @ 1:43pm 
@jura7 will you be integrating the fleet command to your other ships and possibly updating the fleet command for the other carrier.