Stellaris

Stellaris

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[OBSOLETE] Sector Edicts - Centralise Commands [1.9]
   
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30 Oct, 2017 @ 1:19am
8 Dec, 2017 @ 8:18am
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[OBSOLETE] Sector Edicts - Centralise Commands [1.9]

Description
OBSOLETE AS OF 2.0


Ever wished you had some incentive to put a planet into a sector? Sector Edicts aims to make sectors more useful and straightforward by adding sector-wide edicts!

Sector Edicts
The following edicts can be enacted sector-wide from the capital world of a sector for 250 influence:
  • Propaganda Broadcasts
  • Infrastructure Projects
  • Production Targets
  • Farming Subsidies/Peace Festivals
  • Reeducation Campaigns/Social Engineering
  • Capacity Overloads/Grassroots Initiatives

Edicts relating Unity and Science production haven't been included as those resources aren't subject to the sector tax- I'm not sure about that one.

See Also
Sector Shipyards - Centralise ship production for a sector at the capital.
5 Comments
Sledgehammer Wacko 25 Nov, 2017 @ 7:52am 
Is this Ironmode/Achivement compatible or no??
DSD 8 Nov, 2017 @ 10:21pm 
maybe make them double cost so its a bit more balanced?
aragonnetje6 (Grace) 6 Nov, 2017 @ 10:54am 
that seems OP when you have a sector with a ton of plantes, but definitely a nice idea
Toaster  [author] 2 Nov, 2017 @ 1:28am 
It's set up so it should, I haven't tested.
Orinoco 1 Nov, 2017 @ 11:08pm 
Does the AI use them?