War for the Overworld

War for the Overworld

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The Gilded Rise - Level 14
   
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Game Modes: Scenario
Number of Players: 2 Player
File Size
Posted
Updated
6.973 MB
30 Oct, 2017 @ 1:40pm
4 Jul, 2019 @ 5:54am
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The Gilded Rise - Level 14

In 1 collection by Korvek
Webbernever1's Intermediate Campaign - The Gilded Rise
20 items
Description
Level 14 - Rhaskos Strikes Again (Ember Lord, Rhaskos)

Lord Titanus the lord of this realm, allied himself with Rhaskos to better protect his inhibitors. He exists now as an ember lord; a being of great power. See to Lord Titanus' fall and that of Rhaskos.

Estimated time: 95-140 minutes.
9 Comments
Korvek  [author] 1 Nov, 2017 @ 3:02pm 
Nice. Any feedback regarding the map?
gregored 1 Nov, 2017 @ 2:45pm 
I just finished themap again, after remembering that the wooden bridge does cross blood. I created a gauntlet along the path up to Rhaskos, and claimed his dungeon, then went around breaking all the inhibitors, using bridges and outposts
Korvek  [author] 1 Nov, 2017 @ 12:24pm 
Sure. You cannot pick beasts up if they are not in your dungeon...given that you have oculi, that is going to be fairly common. Let me know how it goes.
gregored 1 Nov, 2017 @ 11:46am 
I'm not sure. Generally, when the rally flag is active, I can't pick the beasts at all.
I'm going back into the map again, and try some different things
Korvek  [author] 1 Nov, 2017 @ 11:44am 
The 'glitch' sounds as though you had the beast rally flag active. There possession door was only there to stop anyone from being distracted/confused by the trigger.
gregored 1 Nov, 2017 @ 11:38am 
ONe other thing--while casting prophecy around later in the game, I got the possesion -fog of war- message, but I never found a possesion door.
gregored 1 Nov, 2017 @ 11:36am 
On the second try, I walled Rhaskos out with replacement earth and warding totems until I was done with the empire forces. The most irritating part of this map was keeping the Oculi from killing themselves. They kept wandering into the empire areas one by one, and it took forever to get a reasonable number of them, and get them trained
The glitch happened when I paused the game for a couple hours while I was watching tv, then came back. After I was able to drop some other minions into the Arena, it seemed to just go away. It was odd, though-- every time I tried dropping the Oculi, they wound up on the observation border surrounding the arena.
Korvek  [author] 1 Nov, 2017 @ 11:16am 
Thanks for playing the map. The trigger was different on this map, rather than creating an attack, the trigger freed Rhaskos and allowed him to breach your dungeon. The glitch you describe is quite strange, and not one I have encountered before. If you have a save file and output log of it, it may well be worth submitting a bug ticket.

Hope the level was fun. It was indeed harder than previous ones, the trick is to prepare for Rhaskos, defend from his attack, and then push back. Sentinel spam is useful, so long as you stockpile a great many and then release after payday. Oculi can prove invaluable support as well. Remember to enrage your minions.
gregored 1 Nov, 2017 @ 10:11am 
I had to restart this one several times, and defeated Rhaskos twice. The first time, I pretty much ignored the Empire forces, to fight off Rhaskos, which was very difficult. The second time, I concentrated on the Empire first, and finally just claimed up the path slowly to Rhaskos. I did notice your trigger corridor on the map, but, I do not know if there were actually any attacks. I also ran into one weird glitch --after playing for some time, and hitting pause, I came back to find that I could not drop Oculi into my Arena at all.