Divinity: Original Sin 2

Divinity: Original Sin 2

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Rune Slots back to 3 (for all gear)
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
1.699 KB
1 Nov, 2017 @ 11:19am
9 Nov, 2017 @ 10:23am
2 Change Notes ( view )

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Rune Slots back to 3 (for all gear)

Description
Max rune slots increased to 3. Enables rune slots for all equipment.

HOW TO USE:
- subscribe this and all 3 dependencies (it will prompt when you are missing any)
- enable RuneSlot in the mod selection screen (see second picture)
- load a save file or start a new game

FAQ:
Q: Is this compatible with mod x?
A: Probably, unless it overrides ItemTypes. In that case put RuneSlot at the bottom of the selection so it can override your other mods (tough this might remove some features).

Q: I don't want slots on everything!
A: Sure, enable all 3 dependencies, BUT disable RuneSlots. This way you get slots only on Breast, Weapons, and Amulets.

Q: Doesn't work for me.
A: Make sure you have subscribed all dependencies. Merchants will only update after 1 hour or 1 level up.

Q: Will this mod add slots to my existing items?
A: No, only newly generated loot is affected.

Q: Can I safely uninstall this mod?
A: Yes, you even keep the equipment as it is. Except for shield slots, there was no vanilla boost type for that.

Q: Does this affect uniques?
A: No, look for >Rune Slot Restoration for Uniques< which will do that. And yes, it is compatible.

Q: Why isn't this one combined mod?
A: I was not able to pack all 3 mods into one, because of a strange bug. Maybe it will be fixed later.
Popular Discussions View All (1)
3
26 Nov, 2017 @ 6:06am
Nexus mods
M3f
30 Comments
Fumihiko  [author] 9 Sep, 2018 @ 12:52pm 
I published the DE version of this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1508137451
Took way more effort than I thought :D
I hope it works!
cooperlooper 8 Sep, 2018 @ 6:52am 
Thanks for taking the time!
Fumihiko  [author] 8 Sep, 2018 @ 6:10am 
Yes, I will look into it.
cooperlooper 8 Sep, 2018 @ 2:33am 
They released the Divinity Engine 2 for Definitive Edition. Any chance you would be updating this?
Fumihiko  [author] 1 Sep, 2018 @ 12:14pm 
@panicaim: Haven't looked into it yet. If it's the same as in the previous version, then probably yes, at some point.
panicaim 1 Sep, 2018 @ 1:52am 
Will you be doing this for DE?
Lampros 22 Apr, 2018 @ 2:10pm 
Thanks, Fumihiko. That is in fact what I had done! ;)
Fumihiko  [author] 22 Apr, 2018 @ 1:36pm 
@Lampros:
Good question. I am not sure, I wasn't playing long enough before it was changed. I think only the high tier equipment had slots.
And only on weapons, necklace, and body armor of course. You can get this also with my mod. Just read the FAQ on what to activate.
TL;DR only use this: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1188035273
Lampros 22 Apr, 2018 @ 4:02am 
May I ask what was the "norm" before the controversial patch? Was it up to 3 slots on all gear - or just the gear with slots in them currently (e.g. weapon, necklace, and body armor)? Also, did all tiers of quality gear had them - or was it epic/legendary/divine only? I ask because I want a reversion to what the players originally had - not more than what they had. Thanks in advance!
Fumihiko  [author] 2 Apr, 2018 @ 9:47am 
@Mom's spaghetti:
Last time I checked it was compatible. Tell me if anything has changed.