Total War: WARHAMMER II

Total War: WARHAMMER II

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[outdated]Adventuring Party - Old version, as an example
   
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Tags: mod, Campaign
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1 Nov, 2017 @ 2:23pm
4 Nov, 2017 @ 12:37am
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[outdated]Adventuring Party - Old version, as an example

In 1 collection by Lars
Adventuring Party party collection
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Description
NO LONGER MAINTAINED, REPLACED BY https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1190120227

April 23rd 2019: I have deleted all other versions of these mods to keep my own modlist shorter. Keeping this one up in case anyone wonders how I did it.

Using PFM (Pack File Manager), I went through the building_effects table and located all the buildings that let you recruit heroes. I then added both the ability to recruit the agents and the increase to agent cap that buildings give you, to each lord using the "effect_bundles_to_effects_junctions_tables" . This is the same place that the lord bonuses are added, like Vlads +X% movement speed. You can add stuff here to give specific lords bonuses, while you can use "campaign_difficulty_handicap_effects_tables" to add bonuses to the player, no matter what lord they use.

Which is what I did in the replacement. Instead of adding each factions heroes to every faction lord, I just enabled ALL the heroes for every faction to the player. So technically, I tell the game that Vlad can recruit Gorebulls. But since that is not a VC hero, he can't. But it let's me make one mod that let every lord recruit the factions heroes. Even works for the faction unlocker factions, as long as the heroes are named the same as the main faction.

I hope this made sense, if not, ask me for clarification. As I said, leaving this up in case anyone wants to get into modding and need easy to follow examples of easy mods.



Old description:

Inspired by the brilliant mod series made by Kaza for Total War: Warhammer 1.


Feel like you never have enough heroes? Want to recreate the Fellowship of the Ring, just without all that diversity?
Then look no further, this mod will enable you to do that!

The mod will let you recruit all heroes in all provinces, and increase the cap to 49. It does not reduce the cost or the upkeep.

The ability is tacked on to the legendary lord partly to prevent clutter on the settlement overview and partly to keep it away from the AI. The AI still get the increased agent cap.

Might be incompatible with things that edit the agents_tables table, one mod should overwrite the other.
You can run all the Adventuring Party mods together for all the agents in the world.
If you try it in coop, let me know how it went.


3 Comments
Lars  [author] 23 Apr, 2019 @ 3:02am 
As I have said in the description, I am deleting all the mods that are unnecessary. But I am keeping this one up in case anyone wants to look at it as an example of adding bonuses to a specific lord.
Lars  [author] 8 Dec, 2017 @ 7:46am 
No, it already exist as "Adventuring Party - Vampire counts"
Kakos 8 Dec, 2017 @ 5:53am