Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
I have a file with two ship_section_template which define my two new sections. these just get added to anything that already exists. The "key" is the key, here is a snipet of the file, I can't put the whole thing in because the curly brackets seem to be causing issues or the text is too long.
This starts the Battleship one, Now if someone else does a mod and calls their key the same name, then I guess the last one loaded will be used but two mods keys will have to match exactly.
key = "Battleship Stern PD"
ship_size = battleship
fits_on_slot = stern
entity = "battleship_stern_M1S2_entity"
icon = "GFX_ship_part_core_stern"
From what I was able to figure out, the entity can be reused multiple times as long as your keys are different.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1152683725
It claims it doesn't overwrite any files, but... I'm not a very experienced Workshop user.