Garry's Mod

Garry's Mod

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TTT Fraywood Cove
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
File Size
Posted
Updated
8.891 MB
3 Nov, 2017 @ 5:24pm
1 May, 2018 @ 6:22am
8 Change Notes ( view )

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TTT Fraywood Cove

Description
Version: Public Release Beta 0.5.2



//-- Map Details --//

Required games: Counter-Strike: Source and Half-Life 2: Episode 2

Spawn points: 32

Recommended players: 10-20 (any less requires radar to be enabled)

Jetpack friendly: Yes (appropriately limited by player clips)

Streamer/Video friendly: *Yes

Custom TTT weapons friendly: **Untested



//-- Traitor Objective and Tester --//

The traitor has to collect two keys (shown on their HUD) and set them into a panel. The panel can then be activated to set off a bomb and win the match. The first key is located in the apartments in the town zone, whereas the second key is found within the factory of the port zone. Lastly, the panel can be found within the basement of the hotel.

There is also a traitor tester located to the back of the port zone between that and the hotel. The tester is self activated and once activated gives the traitor the option to escape to a nearby tunnel.




//-- Spawning and Area Details --//

Each area of the map holds one major equipment spawn zone along with three minor zones. A major zone contains six random pieces of equipment plus ammo along with two bias weapons and ammo. A minor zone contains three random pieces of equipment along with one bias weapon and ammo. The Hotel Basement has an additional equipment zone.

The major equipment spawn zones have four player spawn points around them whilst the minor zones have two.

- Town: Bias towards scoped rifles. Long-medium range area with a lot of vertical elevation.

- Port: Bias towards assault rifles. Medium-short range area with moderate vertical elevation.

- Hotel: Bias towards submachine guns. Short range area with little vertical elevation.



//-- Notes --//

*It should be streamer and video friendly, there is no copyrighted music and the ambient light levels have been raised slightly to compensate for the night setting.

**The map has a lot of random equipment spawns so it should cycle the custom weapons. Reskins and replacements will not be an issue.
5 Comments
Ash  [author] 15 Apr, 2018 @ 4:39pm 
No more EP1 content. Added nodes myself but thanks anyway.
Spec oups 19 Feb, 2018 @ 7:14am 
I've created a ground nodegraph for AIs out of boredom. Do you want the file?
Ash  [author] 18 Feb, 2018 @ 3:21pm 
Ah ok. I've updated it, thanks.
Spec oups 18 Feb, 2018 @ 1:26pm 
Nevermind!

The missing textures come from Episode 1. You should list it as required.
Spec oups 18 Feb, 2018 @ 1:22pm 
Very nice work, really. It looks fantastic and runs well.

However, the textures for paint lines on the roads seem to be missing. I have all the required games installed.