The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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HearthFire Enhanced
   
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425.692 KB
8 Jan, 2013 @ 3:13pm
6 Sep, 2014 @ 1:49pm
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HearthFire Enhanced

Description
SKSE optionally needed for last version: 1.26 on nexus. 1.25 has nothing to do with SKSE.
Requires HearthFire, obviously!
IMPORTANT: this mod will require SKSE in the near future (not yet). All subscribers not using SKSE are advised to unsubscribe and use the nexus version that with will be marked when the time comes with "Last NON SKSE" in the file short description, till then you can still use steam or update on nexus. A message will be also shown in game when you first load with the new version on steam.
For important troubleshoot information see the sticky topic on nexus mod's comments.

This mod will provide various feature modifications and additions to HearthFire. Some of them will make the life easier for the player but some of them may complicate things to make them more realistic (eg: no more instant resources from the steward)
All I plan to add will include minimum to none cell editing in CK and, if it will be needed, runtime changes (using placeAtMe, disable/enable) will be always preferred vs cell editing in CK.
Will try to not touch vanilla scripts but will relay on them to work as intended by Beth (will call their functions, access their variables, etc)
The mod will be updated as features will be added and at some point may include individual feature enable/disable via MCM.
I'm open to suggestions as long they won't involve cell editing as I sayed (for compatibility reasons and cause I'm not skilled at that)

Features (there's a limit of how long the description can be on Steam. Check for more deatails the nexus http://www.nexusmods.com/skyrim/mods/29676/ or bethsoft http://forums.bethsoft.com/topic/1435623-relwip-hearth-fire-enhanced/ pages):

- NPC mine stone and clay
Stewards, Housecarl and even a hired miner can be asked to mine for resources for a daily wage instead of instant buy from steward. Also a quest to deliver excess of resources to city stewards after a civil war battle in that city.

- Dismiss and assign new housecarls
This implements the dismiss and hire of other housecarls that was previously in my "Hire Your Own Housecarl" mod, including for non HF vanilla houses.

- Dismiss default horse and park your own
Get rid of the horse the steward got you via dialogue so you can park your own without killing it.
Tell the steward to take care of your own horse at the house.

- Replace Bards
You can get the College Students (Aia Arria, Ataf, Illdi, Jorn) to sing at your place after finishing the College's quest line. Voices and song request working.

- Explicit bed assignment
There is a new dialogue option added to the Wife/Husband, Steward, Housecarl and other people you hire on houses that will allow you to specify a specific bed where they should sleep.

- Trophy removal and replace
To remove a trophy click on the base which already has a trophy built, if you used console before to rebuild trophy (disable) you'll be notified to remove again

- Additional trophies:
Snow Sabre Cat, Foxes, Atronachs, Wispmother, IceWraith, SprigganMatron; Chaurus Hunter, Vale Deer and Vale Saber Cat if DG is present; Mannequin equipable by activating the base.


- Steward dismiss and replace
Seems working fine but I recommend to save before dismiss and checking the dialogues on both the dismissed and the new steward before loosing that save

- Lumber, Stone, Clay resources for each house
Lumber pile quantity is now per house and stone and clay work the same way, no longer carried in your inventory.
Clicking on the log pile will open a message showing how much of those three resources you have at that particular house.

- Stewards can take care of pets
If you bring home a pet you can tell the steward to take care of it making the house the new pet's home, he also has the dialog to let the pet go. You need to dismiss the pet yourself after assigning it so it stops follow.

Planned (not in this order):
- More plants to plant. OK, I got that you want this yet it won't be a priority, please stop asking.
- Hirelings replace or choose race/sex (eg: bard) or add (eg: cook)
- Monthly wage for hirelings
- Adoption system enhancements (more, relocate, follow, etc)
- No more instant logs/stone/clay buying: steward or other hired npc will work for it at request and/or a small number per day.
- Add the HF basement to the vanilla player houses in the cities (if the cell will prove easy to duplicate without much manual redoing)
- Build again the small house near the main one after the conversion to entry (when I'll accumulate experience and if the interior can be reused after the conversion)
- Winterhold house HF style (it may never happen but when I'll really get full understanding of HF mechanics I may try it with the condition that I can reuse/extend scripts, easy duplicate interiors)
- anything else I will come up with or from suggestions

Looking for help from other modders for:
- model and textures for "huge trophy base" should be similar with existing ones but with wider surface and not that tall
- models and textures for other trophies in interesting poses so I can add them HF style
- models and textures for stone/clay pile to make a functionality similar to the wood pile
- personal request: Dunmer children, any adoption changes may happend only when such becomes available so I can happily involve it in my game play and test.
Thanks

Open for suggestions for features.
If you made some mod adding feature(s) with the same spirit as the ones I plan and you wish me to add it to this mod (for compatibility or whatever reason) please contact me and full credit will be provided if I do that. No major cell editing is still a rule, only original authors for this please, players don't contact me for a mod you just use or know about (yet I may consider independently implement similar feature).

Paypal Donate[www.nexusmods.com]
125 Comments
drakacc 6 Mar, 2022 @ 4:59pm 
i mount the rd fox and an npc pops up and attackes you with ether its own a nord sword or from one of your weapon racks
Chaotic Neutral 9 Jun, 2019 @ 9:27am 
Hi ! nice mod ! Would it be possible to add a feature that would enable the player to REMOVE any object ? Like even the anvil, chest and workbench in front of the house ? Also I've had a bit of a bug with the bed assignments, as the kids may sleep in their own beds (finally !) but they all put their clothes in only one of the available chests. Would it be possible to also assign clothing chests ? In any case, nice work !
ZiEiTiA 4 Mar, 2018 @ 12:39pm 
make sterwards not become naked when you change their armour?
a.elfwind 21 Dec, 2016 @ 3:53pm 
fox trophies? does it include snow foxes? either way, I'm sold!
aquatan 22 Jul, 2016 @ 5:52am 
Vale Deer and Flame Atronach keep disappering after leave house and going back inside but wisp mother still there
Zanzu 29 Apr, 2016 @ 1:07pm 
How to I explicitly tell an NPC where to sleep? I tried using the dialogue to show my steward where to sleep and led him there, but how do I make him recognize which bed to use?
PonFarr Vulcnasty 13 Feb, 2016 @ 10:19pm 
nope. Not working at all.
n00b 18 Jan, 2016 @ 10:37am 
ok what version is that 1.26 or 1.25?
Burne 27 Sep, 2015 @ 3:28pm 
Consider adding the ability to build a house wing anywhere you want, regardless of the predefined position.
It'd be pretty sweet to have a north wing library or a west wing armory option.
Shouldn't be that hard, right?