Cities: Skylines

Cities: Skylines

66 ratings
Ford Mustang (v1.1)
   
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Assets: Vehicle
File Size
Posted
Updated
1.177 MB
7 Nov, 2017 @ 5:00am
12 Nov, 2017 @ 1:28pm
2 Change Notes ( view )

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Ford Mustang (v1.1)

Description
Vehicle

Ingame Information
Name: Ford Mustang
Top Speed: 180 km/h (36 in the editor)
Colors: yes
Transparent windows: yes
Class: Residential
Base: Sportscar

Model Information
Mesh: 6050 tris
Textures: 512 x 512 px

The model is made by Horacus and availalbe for free here: Sketchfab [sketchfab.com]

I removed the apocalyptic equipment of the model that Horacus added to lower the tri count and to match the style of C:SL. Of course I added additional texture maps and converted the whole thing to Cities: Skylines.
It still has too many tris for my taste but for now that's it.

Changelog
v1.1 updated textures
10 Comments
sliN 9 Nov, 2017 @ 11:29am 
Yes please :)
on the minefield  [author] 9 Nov, 2017 @ 10:44am 
it will have about 14k tris what's about twice as much as it should but I can release that version, too. : )
sliN 9 Nov, 2017 @ 9:52am 
Maybe you could release the apocalypse version too ? For people like me who are tempted to create a “city” in such an environment it would make the game look even better
on the minefield  [author] 8 Nov, 2017 @ 10:10am 
It's not my texture so...
I'll convert some other more rusty cars : )
SonOfNitrous 8 Nov, 2017 @ 9:48am 
No rust ver?)
Соединенные Штат 7 Nov, 2017 @ 3:12pm 
I Mustang you a question hehehehe
Maine's Own 7 Nov, 2017 @ 9:50am 
ha! Can't wait to see it! Thank you!
on the minefield  [author] 7 Nov, 2017 @ 9:23am 
the model features multiple colors so there is at least a blue/black version : )
Maine's Own 7 Nov, 2017 @ 8:27am 
wow, tris or not, this looks really good.
Would love to have a grey/blue combo as well but I take this.
WolfRam XX 7 Nov, 2017 @ 6:14am 
Amazing, i want his new rusty cars :D