The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Mystic Allure
   
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Category: Gameplay, Magic
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Posted
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17.978 KB
16 Feb, 2012 @ 12:08pm
18 Feb, 2012 @ 9:04am
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Mystic Allure

Description
This mod aims to bring back some of the meta magic associated with the old removed mysticism school. Each magic school now has a new 5 point perk, which based on school will increase all spells the player casts.

Version 0.2


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Each school now has a new 5 point talent, which can be invested in at any skill level. As skill levels in any of the 5 spell schools increases, the level of investment can be increased as well.

Alteration has a new perk called Mystic Continuity. (increases duration of all spells)

Conjuration has a new perk called Mystic Spectrum. (increases range of all spells)

Destruction has a new perk called Mystic Eminence. (increases magnitude of all spells)

Illusion now has a new perk called Mystic Rebirth. (decreases all incoming damage)

Restoration now has a new perk called Mystic Investment. (decreases cost of all spells)

At skill level 0 in any magic school, the player can invest in the first rank of any of these perks. At 20 skill level the plaeyr can invest in the second rank of any of these perks. This continues through 40, 60, and 80 skill. At 80 skill level in restoration, for example, one could invest 5 perks into magnitude, and have all healing and damaging spells increased. Originally I was going to require that all 5 schools be at 20/40/60/80 to invest the appropriate points, and might change this if deemed too overpowered.
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New in version 0.2

Fixed the wording of the perk descriptions to make it more obvious how much skill is required for the next rank of a perk.
16 Comments
ElectricSparx 7 Aug, 2016 @ 12:08am 
Combine this with the magic bonuses I get from Amazing Race Tweaks and you can end up with some pretty OP spells.
leagueofsucc 14 Nov, 2013 @ 7:20am 
Could you make the destruction one specifically do like 20/40/60/80/100 % increases in damage, unless it already does. It a little under doubles the damage of my spells, and gives them weird damages, like 144, 39, stuff like that. It's a little thing, but it would be great if they ended up as more "normal" numbers. Does that make any sense?
Dream hunter zero 4 Sep, 2012 @ 5:17am 
A very good mod to make magic usefull at higher levels .
Cutflood 9 Aug, 2012 @ 12:30am 
Well done sir! I was looking for a simple perk mod that could increase the effectiveness of all my magic, then I took an anrrow to the knee. ;) +Sub'd and playning. Keep it up!
Avoidance Protocol  [author] 20 Feb, 2012 @ 1:21pm 
Yeah, because it didn't have any useful spells that could be implemented in skyrim. This isn't a spell mod, its a perk mod. I suppose I should call it meta-magic, but meta-magic allure doesn't have the same ring. :)
stratl_00 20 Feb, 2012 @ 8:21am 
I think Mysticism was removed FOR A REASON.
Hellshake Yano 19 Feb, 2012 @ 6:27pm 
Interesting idea, going to try it out for sure. If I get any ideas I'll comment later, I don't have any high level mages though :[
Avoidance Protocol  [author] 19 Feb, 2012 @ 3:39pm 
Is anyone still interested in me further developing this mod? I need some feedback otherwise I'm just going to develop it in a direction that works for my mage, and right now its working well for me. Any feedback from higher level mages would be great on their experiences on it either being completely OP, or if it seems alright balance wise. Thanks
Avoidance Protocol  [author] 17 Feb, 2012 @ 5:27pm 
Mystic spectrum, afaik, might not actually be doing anything useful at the moment. So I'm going to try to figure out a useful alteration for that tree. Ultimately I'd like a cool effect that doesn't go outside the scope of the other perks. I'm going to look at how chain lightning works, and maybe have spells split or something similar.
Avoidance Protocol  [author] 17 Feb, 2012 @ 5:22pm 
Played around with putting a magnitude for illusion in the illusion tree perk as well. With destruction's magnitude perk it was a little OP. Level 8 illusion spells were rated at about level 45. Think of it not as illusion affecting illusion, but rather that each tree has a sphere of influence on all spells.