Voxel Turf

Voxel Turf

47 ratings
MultipliCity
   
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286.935 KB
9 Nov, 2017 @ 8:29am
25 Nov, 2017 @ 8:00am
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MultipliCity

Description
MultipliCity alters map generation so that multiple cities are created randomly across the map, possibly overlapping. This makes the map more urban, but with a hopefully more interesting distribution than merely enlarging a single centralised city, as the example Bigger Cities mod does.

The mod attempts to cleanly merge cities which overlap, but can result in some "interesting" road layouts at the seams.

https://github.com/romlok/voxelturf-multiplicity


Tweaks

You can customise the density and size of the cities generated, using the three values at the start of the MultipliCity script:
SteamApps/workshop/content/404530/1196104761/scripts/multiplicity.lua -- Customisation options local CITIES_PER_KM2 = 0.5 local MIN_RADIUS_MULTIPLIER = 0.7 local MAX_RADIUS_MULTIPLIER = 1.3
29 Comments
󠀡󠀡 6 Jul @ 7:28pm 
does this still work
Molto' Difficile 2 Dec, 2020 @ 12:58pm 
You are awesome i love workshop
bob655344334 20 Feb, 2020 @ 7:04am 
man i wished this worked
Devyndreap 23 Oct, 2019 @ 4:46pm 
Hey I got this weird thing where I reload the game with multicity on and it just loads a flat landscape with nothing modified on startegy? Default temperate no biome alterations of nothing Just size 8x8 and reloaded
Devyndreap 23 Oct, 2019 @ 3:50pm 
Thanks for the info Snapper Ima try my best
SnapperTheTwig  [developer] 22 Oct, 2019 @ 5:09pm 
@Devyndreap
The client <-> server connection may time out if the server takes too long to do something (without sending a keep-alive message). This may happen when generating big maps. The solution is to wait for the server to finish its work, then try loading the newly created map (use Load Game).

Turf 2 will have an integrated server (vtclient.exe and vtserver.exe will be in the same .exe) to prevent this

Vtserver also tends to be laggy when dealing with a freshly generated large map (like 8km or larger on my machines) for reasons unknown to me. Restarting the game will fix this.

Also see:
https://wiki.voxelturf.net/wiki/Troubleshooting#Connection_To_Server_has_Timed_Out_.28Singleplayer.29
Devyndreap 21 Oct, 2019 @ 3:12pm 
I have a localhost failure with this mod any suggestions
Romløk  [author] 26 Jul, 2019 @ 10:43am 
I don't think I can really provide any recommendations, The default values I used are what I thought gave a nice balance of city and open terrain, but it's really all down to personal taste.

And unless the cities actually overlap, they'll still be disconnected from each other.
Legion, Duke of Rockford 26 Jul, 2019 @ 8:17am 
I have a question. What is the recommended size for a map with, say, 2 cities? Is there a way to figure out the map size you should have at minimum for X number of cities?

Also, are cities still disconnected or nah? If not, I can just manually connect them. Not a big issue.
dnkb 13 May, 2018 @ 1:16pm 
No, i tried without and with didn't work.