Space Engineers

Space Engineers

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Zero-G - Flashpoint Station #259 - Inter-Planetary Ballistic Missile Platform
   
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Type: Blueprint
Mod category: Exploration
File Size
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1.716 MB
9 Nov, 2017 @ 10:47pm
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Zero-G - Flashpoint Station #259 - Inter-Planetary Ballistic Missile Platform

In 1 collection by Whaddageek
Zero-G: NASA-inspired Modular Ships and Stations
7 items
Description
This is a sample creation with the Zero-G Module set.

Greetings [Overlord/Colonial Defense Force/Provisional Goverment], you are now the proud owner of a Flashpoint Long-Range Missile Defense Outpost. This platform will provide your [Lair/Homeworld/Space Station] with long-range strike firepower to protect your [Lair/Homeworld/Space Station] from unwanted invaders. This particular Zero-G configuration is armed with six Inter-Planetary Ballistic "Spinner" Missiles*, each carrying a cluster payload of 24 warheads that release mid-flight to increase odds of impact and broaden surface damage against larger targets.

The Flashpoint Station is equipped for general long-term occupation, with an Earth-Orbit Shuttle docked at the rear for surface resupply runs, or evacuation in an emergency. The Centrifugal Ring provides a place for crew to move in gravity, as well as contain the station's medical facilities and room for user expansion to suit an individual's needs. The Foundry Module provides general industrial facilities, giving Engineers a place to grind down whatever's left of their targets and repurpose parts for their own ends.


*Replacement IPBM's sold separately

Missile Control Instructions
*Pair the laser antenna for the Launchers with the missiles (Launcher 1-A to Missile 1-A, etc)
*Trigger the timer for "Launch Missile". Your missile will now accelerate away from the station.
*Wait for the lasers to re-establish their pairing, then press Shift-K to enter the Remote menu and select "Remote Control" for the newly-created Large Block grid now flying free.
*Hotbar controls are 1 for the nose camera for targeting, 2 to launch the missile (for static silo emplacements) and 9 is used for Deploy Payload.
*Once within 2KM of the target, press 9 to trigger the payload deployment. You will lose the remote link at this point, by design.
*The missile will now disperse its covers and start releasing warheads in a circular pattern. These will impact around the intended point of impact for widespread damage, or just to pick off a ship trying to evade the incoming strike.

*Launch another missile if your victim hasn't gotten the message.