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First, sorry about the long delay in replying. I couldn't do anything about it for a few weeks because I once again didn't have a proper devenvironment set up.
Habitats:
This mod doesn't alter the vanilla habitats, but I thought I'd look into it anyway.
The vanilla game (2.1.1) blocks these from being constructed in the same system at the same time. However, you can build 2 habitats simultaneously in different systems. It appears that the dev team have broken these in a similar way to how gateways were broken immediately after they were introduced. There was no way for modders to fix the gateway issue back then, so I doubt there's a way to fix habitats now.
In other words, I think this should be filed as a bug report with the developers.
RW/Nexus:
I haven't been able to reproduce your problem (vanilla game, with only my mod enabled).
Here are my steps:
- New game
- research_all_technologies
- Use the console to get bucketloads of unity; unlock lots of traditions; take the megastructure perks
- Survey 2 nearby systems without habitable planets (I'll call them A and B)
- Use instant_build etc to get 2 construction ships and starbases in those systems
- Turn instant_build off!
- Start building a ringworld in system A
- Wait a bit
- Try to start building a ringworld and/or science nexus in system B (it works)
- Cancel system B
- instant_build so that system A completes
- Try again in system B
- etc etc
I then repeated the tests using the workshop version of the mod (rather than my local/github development version). There shouldn't be any differences, but I thought it best to check. But, again, my tests were negative (ie. the mod was working as expected).
Now, I haven't tried absolutely every combination of ringworld stages and science nexuses, so it's possible I've missed something. Please could you look again and tell me exactly which stages are clashing for you?
Had this mod been properly updated to 2.1?