The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Dovahkiin Citadel
   
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Category: Dungeons, Houses
File Size
Posted
Updated
60.022 KB
11 Jan, 2013 @ 8:09pm
20 Feb, 2013 @ 5:26pm
15 Change Notes ( view )

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Dovahkiin Citadel

Description
This is a large project and the first for me. Currently residing on the mountain south of Falkreath, it is intended for the player to house as much or little as the player likes, with some future NPC interactions. Currently a work in progress.

Finished!
--Bedroom (now with several containers, 'mood' lighting, and more!)

In progress
--library (updated)
--kitchen
--main hall
--Cellar
--Outer area
--Master Forgeworks
--Armory (key location change for one key)

Future works
--NPCs
--astronomy tower
--cellar (alchemy, food/ingredients)
--Massive smithworks (forging/smithing)
--gold mine (mainly gold, possibly other high end metals)
--Nord crypt
--Outer area (gardens?)
--Vault


I'm working on adding areas as fast as I can, but I have a gf and work over 40 hrs/wk.

Changelog:
Added Map Marker! (By popular demand!)

-1/19/13
Added Cellar
Modified Outer Courtyard (added overlook and walls)
Adjusted lighting (removed fog and upped brightness)

-1/20/13
Cellar Updated (lighting, Alchemy table and storage)

-1/21/13 (outer area updated)

-1/27/13
Added Bedroom with some storage

-1/30/13
Added 2 table areas, lighting, and furniture to bedroom

-2/3/13
Finished the Bedroom. Added 4 chests, a generic locked safe, drapes, plants, bookshelves, and lowered lighting.
Added new smithing area off the main room (with large fissure on fire!)

-2/11/13
Added Armory (not the Vault). Locked (req 2 seperate specific keys hidden in the complex) gated area for storage (eventually with every armor set on a mannequin, weapon rack, staff rack, seperate shrine/area for daedric artifacts)

-2/20/13
Added some books for the library. Much more to add.
30 Comments
JaiceSentaru 20 May, 2013 @ 5:20pm 
where is the key?
Durin_VII_Deathless  [author] 20 Feb, 2013 @ 5:02pm 
I've also added Hearthfire plugin but so far I don't think I've used anything from it so I don't know if it will be a requirement for now. I do plan to add them and possibly Dragonborn files also.
Durin_VII_Deathless  [author] 20 Feb, 2013 @ 4:59pm 
I've adjusted the location of 1 of the keys to make it both easier and more difficult to find. Previous location had been in a light fixture to require use of Telekinesis spell, but it would never stay there.
Spamalot223 20 Feb, 2013 @ 12:21pm 
Does anyone know where the keys are?
kevgeta 15 Feb, 2013 @ 9:54pm 
first off this place is way to huge!! for me and also my follows got left outside
but more importantly i found a problem for anyone using the batcave mod by (Rotton core) it will make this huge house lose a floor because the two are at the same place on the same mountain. so i recommed moveing everything out of batcave to a chest and then uninstall batcave ( not sure if bat armor will stay tho) and then reinstall this mod. or skip this house and keep bat cave and armor.
JaiceSentaru 9 Feb, 2013 @ 3:34am 
pretty sweet, only real sugguestions would be to make the halls just a tad shorter, other then that it looks amazing and is really well made. Good work!
michegamer 2 Feb, 2013 @ 9:56am 
Wow. This is probably gonna overtake some other mods. I am currently using 2 for armor, weapons and allthat other stuff I want to show off. (Needless to say i am a horder...I mean collector). The Zimmer Man, you are doing a really great job evolving this mod. Keep It Up!
Durin_VII_Deathless  [author] 30 Jan, 2013 @ 7:41pm 
Thanks for the ideas and comments! Keep them coming. I've also added screenshots and will try to keep them updated when more changes to those areas happen.
Spamalot223 22 Jan, 2013 @ 6:58pm 
YEAH! It was updated, I can now finally get it. Not sure if it has any storage, but who cares its a citadel and those things are HUGE!!!
wizardman784 21 Jan, 2013 @ 7:40am 
thanks michegamer! i think the trophy room would be pretty awesome.