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Also, does this fix the similar problem with created Phoenixes vs Phoenixes from eggs?
Having caravans stance set as default aggressive seems to help defeat that caravan stalling bug
With that being said, in examining the mod's files, that is already done through where the caravans, in the relevant .xml files, are set for a initial unit stance of "Aggressive."
"- go to the folder: Age of Mythology\models\version2.0.
- find this two files: "sfx a meteor blast.brg", "sfx a meteorite blast.brg".
- copy "sfx a meteorite blast.brg" and rename the copy "sfx a meteor blast.brg".
- replace the original "sfx a meteor blast.brg" with this copy.
I believe that this replaces the model of the meteors with an older one that doesn't cause the graphical glitch, since it misses the effect that needs 4 bit-alpha channel to work (that in EE doesn't work properly). Give it a try."