RimWorld

RimWorld

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[B18] Cheap Mortar Shell
   
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13 Nov, 2017 @ 12:36am
18 Nov, 2017 @ 7:10am
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[B18] Cheap Mortar Shell

In 1 collection by Proxyer
Proxyer's RimWorld Old JP Mods
161 items
Description
Description:
This Mod will reduce the manufacturing cost of various mortar shell to 60%. And add a menu that making four various mortar shells collectively in the shell production recipe. To create four various mortar shells, the colonists need more than 4 Crafting skills.

Add Antigrain Warhead that can not be created in vanilla to the creation menu in machining table.

[In vanilla / cost per 1 shell]
high-explosive shell: 20 x Steel, 10 x Chemfuel
incendiary shell: 5 x Steel, 20 x Chemfuel
EMP shell: 5 x Steel, 1 x Component
firefoam shell: 25 x Steel
antigrain warhead: Impossible to create

[In this mod / cost per 1 shell]
high-explosive shell: 12 x Steel, 6 x Chemfuel
incendiary shell: 3 x Steel, 18 x Chemfuel
EMP shell: 3 x Steel, 1 x Component
firefoam shell: 15 x Steel
antigrain warhead: Can be created. ( The cost is described below )

Antigrain Warhead production cost:

Steel x 20
Component x 2
AdvancedComponent x 2

Need Skill: Crafting Lv 12

Translation currently included:
English, German, Japanese, Korean, Simplified Chinese.

The A17 version is here.
[A17] Cheap Mortar Shell

B19 version is here.
[B19] Cheap Mortar Shell


NON-STEAM DOWNLOAD:
B18_CheapMortarShell.zip
https://www.dropbox.com/s/2jp3aygbzewh604/B18_CheapMortarShell.zip?dl=0
SHA256: c9256d03f261955e40e6232600e88a61d95aad2a146d13bd39f289a63540d250
CRC32 : 3A724770
14 Comments
Proxyer  [author] 30 Aug, 2018 @ 4:07pm 
B19 version is here.
[B19] Cheap Mortar Shell
Proxyer  [author] 16 Jul, 2018 @ 10:35pm 
Now I confirmed the contents of the B18 version of "Combat Extended", but if you introduce CE, you can see "High-explosive shell / incendiary shell / EMP shell "will automatically be converted?
However, because antigrain warhead is not supported, it may be impossible to create.

As I am currently participating in the "Unstable build of 1.0" test, I am unable to modify the 0.18 version.
Proxyer  [author] 16 Jul, 2018 @ 9:57pm 
@TheJesseSar
Hello. I am sorry, I have not created a patch corresponding to "Combat Extended" mod.
Proxyer  [author] 17 Jan, 2018 @ 12:10am 
[Announcement]
Added file download guide for Non-Steam to Mod description.
FoxWhite 13 Jan, 2018 @ 8:18pm 
random fire events are the worst in rimwrold especialy in starage/batery rooms because they spread too fast to manage unlease you mobilaze your colonists fast
Proxyer  [author] 13 Jan, 2018 @ 6:11pm 
and, Chemfuel blows the surrounding like a bomb when igniting, so please pay attention to the fire. Especially electric shorts put the 9 surroundings in a fire state, so be careful when constructing power conduit in the storage area.
FoxWhite 13 Jan, 2018 @ 4:44pm 
I say the best u can do vanilla is to go in a jungle get bomalopes and mountainous to have resources, i didn't know the milking chemfuel thing thx.

i had to break it into pieces cuz it was more then 1000 characters LOL
FoxWhite 13 Jan, 2018 @ 4:43pm 
Trading is quite hard in rimworld profitable because they don't want to let you exploit it like continuosly selling and rebuing stuff for profit( meat sell it for 5 and buy for 3 for example) but still if you are like me and like focuse production like i have 4 alpacas that make 400 wool total if you also make cloths that's eazy money plus i am in a jungle which eaquals infinite grass and growing.
FoxWhite 13 Jan, 2018 @ 4:43pm 
yea, i always thought about creating a second colony for resources but never got to, for example going into a very mounatinous and have a lot of mining and constant caravans but i see it realy hard for all the moving a lot of managing and plus you might have to asign somo people just to move around from your colony.

The thing is that you can send the boomerats themselfs just to go there, a bomalope just selftamed once and a just made an animal are on some insects (from caves) and when they killd it they just burned themselfs and the nest. But still it is a posible solution realy and a good one.



Proxyer  [author] 13 Jan, 2018 @ 3:03pm 
@whitefox
Certainly, considering the low accuracy of the hit rate, it may be natural to think that it is difficult to create it cost-effectively.

The best solution may be to send a caravan to the base of a friendly faction, to trade, to purchase shells and take it home.

Also, in B18 you can harvest chemfuel in large quantities like milk or muffalo wool by taming boomalope. However, can not avoid shortage of steel. For example, you can create two colonies, mined on one side and brought home or buy steel in trade.