Ravenfield

Ravenfield

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Coniferous Woodlands - Assault
   
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Content Type: Maps, Maps - Mod Tools
File Size
Posted
5.331 MB
14 Nov, 2017 @ 5:09pm
1 Change Note ( view )

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Coniferous Woodlands - Assault

Description
This is a great map for long-distance combat such as sniping. I drew heavy inspiration from places like Yosemite National Park when creating the map, and I hope that I was able to capture the grandeur of it all. This one goes out to my home slice José, may his arm rest in peace. Leave suggestions for future maps in the comments, or any other feedback. Thanks.
13 Comments
Chris Hansen With Dateline NBC 26 Apr, 2023 @ 9:16pm 
bot count
MR. CLEAN 13 Apr, 2021 @ 10:48am 
From what mod are the weapons on pictures if you remember?
Yul Rave (starstrafe) 20 Nov, 2017 @ 5:53pm 
no worries, bro
osharp21  [author] 20 Nov, 2017 @ 5:46pm 
@Yul Rave (starstrafe) Ok sorry that i misinterpreted your comment
Yul Rave (starstrafe) 20 Nov, 2017 @ 5:19pm 
also, when i notice that the most detailed comment in a feed is "dope", i try to be even more critical, hopefully to the creator's benefit.

Yul Rave (starstrafe) 20 Nov, 2017 @ 5:17pm 
oh, dude, beleive me, i know how hard it is to adjust every little detail on a map, especially big ones. I also know how useful specific feedback can be for improving on those little details. Did i say something that sounded hostile or pretentious? If so, I didn't mean it, i just try to be as critical as possible about everything i "review", in case the creator wasnt aware of flaws.
osharp21  [author] 19 Nov, 2017 @ 2:14pm 
@Yul Rave (starstrafe) I'm aware the map isn't perfect. No map is. But how about instead of spending your life reviewing other people's maps that they put work into, you try making one? Then maybe you'd see it isn't so easy.
Yul Rave (starstrafe) 19 Nov, 2017 @ 11:12am 
First; trees have no collision. Second, while the map is good for sniping, it's also really good for getting sniped. There's way too much open ground, some walls or hills are really needed to hide spawn points and provide cover. Third, the map is extremley linear, and because both teams are forced to attack by the same escarpment, (im guessing this is intentional, casue' "Assault") there definetly needs to be some more nuance around this "intersection" (alternate paths, hills, ravines, you name it), otherwise it's just a bottleneck stalemate. Otherwise, its nice, refreshingly open, green map.
osharp21  [author] 15 Nov, 2017 @ 3:23pm 
@MeRikey Thx bud
GiGGITY321 15 Nov, 2017 @ 2:50pm 
dope