Empyrion - Galactic Survival

Empyrion - Galactic Survival

Not enough ratings
Starslayer Class Battleship
   
Award
Favorite
Favorited
Unfavorite
Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
112.252 KB
15 Nov, 2017 @ 2:22am
17 Nov, 2017 @ 3:45pm
14 Change Notes ( view )

Subscribe to download
Starslayer Class Battleship

In 1 collection by the_moshpit
Moshpit's Shipyard
10 items
Description
Space Battle Ship model 01 (SBS01) Starslayer Class Battleship

Video added to prove the Overview Section of the Stats Page is broken. Ship flies perfectly fine, Overview falsely reports ship will not move. Clearly a bug in the game.

Update 1.03 - Superstructure sensor suite added, landing bay exterior evened up on both sides and smoothed out into main hull along bottom. Weapons all brought to matching silver color. Crew quarters decks textures fixed. 2 Pulse Laser turrets added to rear below armaments deck.

Update 1.02 - Rearranged rear armaments decks, moved one artillery to the rear deck and replaced the foredeck hardpoint with a Flak Canon, matching the same configuration on the rear deck as well. Additional rocket turrets added to rear armaments deck as well. Minor internal clean up, more cargo bins added to Cargo Bay 01, color coded and named for specific storage uses for ease of organization.

Update 1.01 - Fixed textures on Landing Bay 02 entrance, added spotlights for landing, added external access door in Cargo Bay 04 on starboard side of ship. Warning, textures in crew quarters decks may need repair, 1.02 will have that fixed by this evening.

Starslayer Class Battleship is my newest build and still undergoing work, but the basic ship itself is operational and fully usable as is.

NOTE! The Overview section of the stats page on this ship inaccurately shows almost no movement capability. I'm unsure what the bug with the Overview Screen is, so is not included in screenshots. However, this ship is very maneuverable and actually surprisingly quick. Do not put stock in the Overview Screen's readout of this ship, I am working to figure out what's wrong with it. I suspect it's a bug due to my trick of internalized, armored thrusters that are making the Overview page wrongly read thrust abilities, however it moves like a bat outta hell, very quick for such a monster. It WILL do a barrel roll or a loop easily, and fairly impressively :P

Equipped with dual Artillery, 4 Plasma Canon, 6 Pulse Laser turrets, 6 miniguns, 6 canon, and 6 missile turrets, 4 rocket launchers (mounted as torpedo bays forward), and 4 pulse lasers (also mounted in torpedo bays forward alongside rocket launchers). Passenger seating to accomidate 16 crew plus commander/pilot and crew quarters for all crew members. Stations for all 16 crew split between bridge and combat information center, but seating for 16 gunner turrets total not including pilot.

Primary decks/features include 8 station bridge + pilot, full engineering section, 4 massive cargo bays (add you own cargo containers, insane amount of room), Cafeteria with dual T2 Fridges and Cafeteria storage area, Full hovercraft bay, Sickbay with healing and respawn, heavily armored ship's magazine (ammo boxes protected insanely well), Combat Information Center with 8 stations for gunnery access to turrets, 16 separate crew lodging rooms on 2 "crew quarters" decks of 8 rooms per deck plus 2 additional logistics support rooms attached, Greenroom with 8 plant placement setup - space for 4x (32 total plants space) more plants in greenroom, dual massive landing bays attached to central hanger area with attached workshop and repair station. Full armory with ammunition, personal weapons, and armor storage, repairs, and upgrades.

Primary defensive feature: Armor belts. All propulsion systems are inside the ship, hidden by armor belts from the outside. Damage to the ship's propulsion, and thereby disabling this ship is a near impossibility as thrusters are spread out and hidden through this massive monster ship. All directional thrusters have at minimum 3x redundancy or more. Dual hull design protects inner decks from decompression due to exterior damage. Inner hull and outter hull separated by 4 usable massive cargo areas with airtight compartmentalization.

Player modifications are encouraged and easy as all systems are accessible through the cargo bays or engineering room for changes as needed or repairs. Easy access to all armored thrusters inside primary hull.

Suggestions welcome! This is my first proper Capital Vessel as the Typhoon, Helios, and Hyperion are all primitive learning ships that helped me refine my ideas. This ship combines the aspects I found most appealing in Science Fiction battleships like the Battlestar Galactica and Space Battleship Yamato. Unfortunately, no Wave Motion Canon is available in Empyrion... yet :P (mind you, if some kinda super weapon is added to the game, this ship is ready for it with overprovisioning of power and a modular front end that can be rapidly modified as needed - Hint, hint to the devs... we need a super weapon!). Additonial inspiration in superstructure shaping comes from real world warships Arliegh Burke, Ticonderoga, and Zumwalt class ships.
4 Comments
the_moshpit  [author] 25 Mar, 2018 @ 11:50pm 
Oh, also the reason a few angled spots were only painted and not textured too is the default texture to match the rest of the hull doesn't blend well to that specific angle and looks much worse than no texture at all there, was how I was thinking on that.
the_moshpit  [author] 13 Mar, 2018 @ 6:42pm 
Thanks, nephanor! Am glad yer enjoying it! I have taken a short break while waiting on .8 Alpha to hit before doing a complete revamp of the Starslayer, but you're right, she needs some attention :D
nephanor 12 Mar, 2018 @ 1:21pm 
Things I REALLY liked: The docking bays, nice and large, and able to handle 6 good sized SV's. If you did a little re-working of the walkway overhanging the section between them, you could even make a 'repair' area for ships needing work, or just a spot for another ship or to swap between ships. The bridge itself is well designed, and has lots of visibility. The overall look of the ship with some of the 'doodads' on the top and around it make it look like something you would expect to see.

I may sit down and do a re-vamp of the inside as well as play with the weapon configuration (as it apparently isn't kosher with the current version of survival) but will be sure to credit you fully! Oh, one minor thing. On some of the angled surfaces, you didn't have any textures, which make it look really weird when I was playing around with re-coloring (my own personal colour scheme)
nephanor 12 Mar, 2018 @ 1:21pm 
Just started playing the game and love the look of the ship, but to me, the layout is counter intuitive. It should be relatively easy and quick to get to the bridge, but you have to take a rather circuitous route to get there. Also, while I do like all the cargo space, it seems a remarkable waste of space to have so much and have it all spread out. You could easily put in some different systems into some of those areas. Also, the colour choice for the cargo areas is not the best, makes it too hard to navigate them. Not only that, some of the cargo holds are set up in a way that make me think you just ran out of ideas for them. Not a bad thing, with a ship this size, that's not entirely unexpected!

(cont...)