Arma 3
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[SCRIPT] Phronk's Furniture
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Stratis
File Size
Posted
Updated
396.381 KB
17 Nov, 2017 @ 1:42pm
20 Jun, 2021 @ 3:31pm
9 Change Notes ( view )

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[SCRIPT] Phronk's Furniture

Description
DESCRIPTION
Script to dynamically spawn furniture in houses around players. Easy to setup!


FEATURES
  • No mods required! THIS IS NOT A MOD!

  • No DLCs required!

  • Compatible with all maps which use buildings from Altis, Livonia, Malden, Stratis, and Tanoa

  • Compatible with single-player, client-hosted, and dedicated servers

  • Low performance impact

  • Spawns furniture in random houses around players

  • Furniture is revealed to client when he gets within 60m (Default) of furniture

  • Furniture layouts are built with AI pathing / buildingPositons in mind

  • Some furniture selections are randomized

  • Despawns the furniture when there are no players around the house

  • Includes an easy to configure script file


TO DO LIST - Upcoming Change-log
  • Finish support for Tanoa buildings
  • Finish support for Livonia buildings
  • Include support for SOG:PF buildings
  • Include furniture layouts for abandoned buildings
  • Create up to 5 possible furniture layouts for each individual unique building


KNOWN BUGS
  • Bug free!


CREDITS
  • Phronk: Script Creator
  • Bohemia Interactive: Furniture models, textures, configs, and BIS_fnc


CONTRIBUTORS
  • Metalman10 optimized the initialization of functions


SPECIAL THANKS
  • Task Force Ronin



DONATE[www.paypal.me]
Donations aren't mandatory for me to produce content, but it humbles me when I see there are people who appreciate my work enough to send money my way without any other obligations.
To those who've donated, thank you. I'll show my gratitude by continuing to create new things in Arma and updating my pre-existing projects for you all.
195 Comments
[ᵖᴴ]GetHigh 2 Jul, 2023 @ 5:58am 
can i add it while in editor?
The Shadowbroker 7 Aug, 2022 @ 6:48pm 
how can i edit the range that it deletes furniture when walking away?
Phronk  [author] 27 Jan, 2022 @ 4:16pm 
@HAD2 : Just put the script in the mission and initialize it like the instructions guide you to do. Only the server needs to initialize it in the mission.
HAD2 27 Jan, 2022 @ 6:49am 
How would I get it to work on a multiplayer server bro?
Phronk  [author] 9 Jan, 2022 @ 10:36am 
@HAD2 : It should definitely work on that map since nearly all the building classnames it uses are supported by the script. Utilize the ReadMe.txt or Installation Instructions to ensure you've followed the steps properly.
HAD2 9 Jan, 2022 @ 3:09am 
hi, i just tried this on malden2035 and did'nt work bud, any help please?
The Shadowbroker 6 Oct, 2021 @ 8:16pm 
im new to this side of things but id be willing to help you out with how many house types this doesnt have a template for. just need a lil teaching :)
Phronk  [author] 6 Oct, 2021 @ 7:46pm 
@JimmyTheEye : The blacklist feature is still in, but has been changed. There are examples on how it's done in the demo mission.

@The Shadowbroker : Feel free to create and use your own templates, if you can figure out how to incorporate them into my wonky code. ( Not looking to include community compositions in my versions though )
The Shadowbroker 6 Oct, 2021 @ 11:21am 
phronk would it be possible to help add compositions to your script?
JimmyTheEye 6 Oct, 2021 @ 11:16am 
Did you get rid of blacklist markers feature in the newest version? Do you plan to ReAdd them in the future? It was super simple way to blacklist some specific locations that mission makers wanted to do something on the own in temrs of interiors