Arma 3
[SCRIPT] Phronk's Furniture
195 Comments
Phronk  [author] 1 May, 2024 @ 2:01pm 
@Francois : The script is not configured to work with any modded buildings, only vanilla ( Not all of them but most ).
Francois 1 May, 2024 @ 2:24am 
Hi, I have a question about the Livonian buildings. I tested this script on Stratis and it worked beautifuly, so the files on my side are ok, but the furniture doesn't spawn in houses in CUP Chernarus implemented from Livonia via Interiors for CUP . Is it just not possible for some reason for those two methods to work (using both PF and Interiors for CUP) or is there any solution? Thx in advance for any ideas!
Phronk  [author] 16 Mar, 2024 @ 4:36pm 
@Jetstream_Sam : If I go back to Arma scripting, yes.

@Prince Lynn : AI in Arma walk through objects because they're 'tarded, but I made sure to place the objects out of their normal nav mesh paths.

@Zhasik : Yes, the demo mission that comes with the script shows you how.

天使 : Yes, the objects are deleted and removed from caching when out of range.
天使 16 Mar, 2024 @ 9:20am 
Do objects disappear when leaving the area? Since not doing so will be a horrible loss of FPS
Zhasik 16 Dec, 2023 @ 2:55am 
Is it possible to disable script in certain trigger/area?
Or make it work only in specific area
"Tide" 14 Dec, 2023 @ 7:48am 
The content of this MOD is excellent and should be adopted as game vanilla content. May I ask if the furniture generated in this MOD will block AI pathfinding when I use the Lambs series mods to allow AI to enter and reside in buildings?:steamfacepalm:
Jetstream_Sam 31 Oct, 2023 @ 4:03am 
@phronk Are you still planning on updating the script to add more buildings?
Longtime 13 Jul, 2023 @ 8:59am 
this has been added to the next release of Domination
Longtime 13 Jul, 2023 @ 8:59am 
great feature!
Phronk  [author] 2 Jul, 2023 @ 8:08am 
@The Shadowbroker : The "clean.sqf" has a line to find all nearestObjects within PF_Range + 50 . That +50 can be adjusted via that script file.

@MoonDogg : Yes, once the script is "installed" into your mission, just save the mission and test it. Should work right off the bat.
[ᵖᴴ]GetHigh 2 Jul, 2023 @ 5:58am 
can i add it while in editor?
The Shadowbroker 7 Aug, 2022 @ 6:48pm 
how can i edit the range that it deletes furniture when walking away?
Phronk  [author] 27 Jan, 2022 @ 4:16pm 
@HAD2 : Just put the script in the mission and initialize it like the instructions guide you to do. Only the server needs to initialize it in the mission.
HAD2 27 Jan, 2022 @ 6:49am 
How would I get it to work on a multiplayer server bro?
Phronk  [author] 9 Jan, 2022 @ 10:36am 
@HAD2 : It should definitely work on that map since nearly all the building classnames it uses are supported by the script. Utilize the ReadMe.txt or Installation Instructions to ensure you've followed the steps properly.
HAD2 9 Jan, 2022 @ 3:09am 
hi, i just tried this on malden2035 and did'nt work bud, any help please?
The Shadowbroker 6 Oct, 2021 @ 8:16pm 
im new to this side of things but id be willing to help you out with how many house types this doesnt have a template for. just need a lil teaching :)
Phronk  [author] 6 Oct, 2021 @ 7:46pm 
@JimmyTheEye : The blacklist feature is still in, but has been changed. There are examples on how it's done in the demo mission.

@The Shadowbroker : Feel free to create and use your own templates, if you can figure out how to incorporate them into my wonky code. ( Not looking to include community compositions in my versions though )
The Shadowbroker 6 Oct, 2021 @ 11:21am 
phronk would it be possible to help add compositions to your script?
JimmyTheEye 6 Oct, 2021 @ 11:16am 
Did you get rid of blacklist markers feature in the newest version? Do you plan to ReAdd them in the future? It was super simple way to blacklist some specific locations that mission makers wanted to do something on the own in temrs of interiors
Phronk  [author] 25 Aug, 2021 @ 12:32am 
@EvilSnipa : Nope, just an ambient SimpleObject.
EvilSnipa 24 Aug, 2021 @ 10:59pm 
Are the cars in the garages drivable?
z1 6 Aug, 2021 @ 2:52pm 
Great scripts. Appreciate all the work
Phronk  [author] 26 Jun, 2021 @ 4:34pm 
@Hoplite : If anything, there are more templates/compositions. However, they may have a couple less objects to be easy on performance. Some buildings have a shit ton of objects though, such as the hospitals in Livonia.
Hoplite 21 Jun, 2021 @ 1:38pm 
No fps drop in Kavala with default settings. This is Superb work.

Though I feel compositions are less rich and less varied than in previous version. Is it my imagination or is it true ?
Phronk  [author] 20 Jun, 2021 @ 3:44pm 
@Everyone : The long-awaited massive update is here. Completely redesigned and rewritten to perform better and includes support for Livonia and Tanoa.
Phronk  [author] 24 Apr, 2021 @ 4:44am 
@Crom : It technically already is multiplayer compatible, but yes, the newer version will be much more optimized for both servers and clients.
Crom 23 Apr, 2021 @ 10:19pm 
Any chance the changes you are making will make this multiplayer compatible?
Lord of the Hold 15 Feb, 2021 @ 2:21pm 
awesome to hear fixes are in the works
R. Gonzalez 11 Feb, 2021 @ 7:32am 
Good one, @Phronk! Waiting for it!
Phronk  [author] 2 Oct, 2020 @ 12:47am 
@Everyone : This project was abandoned for a while due to major bugs, however , I've fixed the bugs. I am working on a massive update to this script within a couple months. It will operate and perform differently. A new video will be posted as well to accompany the new setup once it launches. It will come with many bug fixes, a total rewrite of all code, large optimizations, compatibility with Tanoa and Livonia, and more...
Doc. Caliban 25 Jan, 2020 @ 11:16pm 
I've seen this asked a few times, but it hasn't been answered yet: How would I go about adding additional markers so that the script will do it's thing in areas other than the predefined towns?

I make a lot of missions that are in remote areas and would like to be able to create a marker that the script will detect and use. Thank you!
WastedMike [=MTRC=] 14 Jan, 2020 @ 10:46am 
@Just Ryan, You can, just go into the script and edit the files.
JustRyan 14 Jan, 2020 @ 10:25am 
Would love to see a 100% chance of furniture being spawned in buildings, makes editing missions a lot easier.

Me and my small group are also very CQB focused (we like the close up intense missions)
Milan [BE] 23 Nov, 2019 @ 3:40pm 
Does this work on Wasteland servers?
von Graf 14 Nov, 2019 @ 11:41am 
Great 'invention', thanks!
SickSidewinder9 8 Oct, 2019 @ 12:23pm 
Phronk, are you adding the new buildings to this script at some point? Someone just came out with a replacement mod for CUP so the old buildings are up to new standard (but empty). It's pretty great actually.
aussie battler 6 Aug, 2019 @ 12:50am 
@blaze this might help you https://forums.bohemia.net/forums/topic/211785-released-phronks-furniture-script/

This script works well and has little impact on FPS. A great well written script.
Blaze 28 Apr, 2019 @ 9:31am 
yes i read it but i cant do anything on the intalation page.. it just shows me whats in the documents and i cant move them anywhere
Phronk  [author] 26 Apr, 2019 @ 9:02pm 
@Blaze : Or you can take 2 seconds to read the big bold link "INSTALLATION INSTRUCTIONS." This is a script, not a mod.
Blaze 26 Apr, 2019 @ 6:28am 
so, we just sub and it works?
Firmament 20 Feb, 2019 @ 4:24am 
Sorry to ask but where on earth does it download the script after suscribing? I've been looking for the script's folder everywhere (in the !workshop hidden folder where "normal" mods are, and in the documents\Arma 3 directory too) and I can't seem to find it. I've actually downloaded it from another place but I would like to remove the one I got via workshop.

Whatever, looks like this is a fantastic script you've got here. I'm just wondering if it'll turn out to be even better than Ravage's one or not, which is why I want to try it :)
Reckless 27 Nov, 2018 @ 5:57pm 
Wonderful Script. Are you still planning on adding CUP buildings? Also would I be able to get how you do each building so I may do some custom work of my own?
Zak 26 Nov, 2018 @ 3:31am 
Love the script, works perfectly. Have you ever thought about adding a config option to define markers that will ALWAYS spawn furniture, regardless of the spawn chance? Would be useful for populating buildings that you know for a fact will be used heavily, without causing too much of a performance hit by generating furniture in 100% of the buildings on the other side of town.
Phronk  [author] 14 Oct, 2018 @ 7:14pm 
@Blyatman : Too many people don't read installation instructions, known bugs, or know what the difference between a script or mod is. For the radio script, you need to do all of the above, which is asking too much from this community. That aside, I really took it down because it doesn't work as intended in MP with more than 2 players because there are no commands to locally mute players, therefore ruining the idea of the script.
Venom Snake(real) 13 Oct, 2018 @ 6:55am 
man what happen ur addon free radio script?
Arkhir 5 Aug, 2018 @ 1:00pm 
Any tips how could I hotfix it for the purposes of a killhouses I've built?
Phronk  [author] 5 Aug, 2018 @ 11:38am 
@Arkhir : Right now it probably won't work on the VR map or maps without defined areas, but I'm actually working on recoding the core scripts right now to be completely proximity based, rather than trigger/location-based. Not 100% confirmed yet though, just experimenting, but so far so good.

NO ETA ON NEW VERSION YET. #tease :trump:
Arkhir 5 Aug, 2018 @ 12:59am 
How can I activate this script on a VR map? It doesn't have any predetermined locations and I can't get it to work with createLocation.
Sturm-Falke101 23 Jul, 2018 @ 5:41pm 
Hey Phronk! did those updates for MP (As of April 7) ever make it in to the public release?