RimWorld

RimWorld

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Harvest Organs Post Mortem Continued
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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485.677 KB
18 Nov, 2017 @ 8:51am
4 Jul @ 10:12am
30 Change Notes ( view )

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Harvest Organs Post Mortem Continued

Description
Harvest Organs Post Mortem (HOPM) is now available in 1.6.


Supported Languages:
- Simplified Chinese
- French
- Brazilian Portuguese
- Russian
- Spanish

Note that the mod require a hugslib for version 1.5 and earlier, but not for 1.6.


How the mod works:
After you have researched basic autopsy, you are able to perform such autopsies from the autopsy table. If within the time limit (see below), you will recieve organs. With more advanced autopsy, you have a higher chance of organ drop, and a longer time limit.

How the different autopsies function:
Basic Autopsy: 40% chance of organ drop (40% is upper limit after skill and room factor. 0% bionic organ drop. Can be performed at butchers table and autopsy table). 3 hour time limit from time of death.
Advanced Autopsy: 80% chance of organ drop. 40% bionic organ drop (remember, your pawn still needs to have the bionic organ). Can be performed at autopsy table. 6 hour time limit.
Glitterworld Autopsy: 95% chance of organ drop. 80% bionic organ drop. Can be performed at autopsy table. 12 hour time limit. Requires medicine to perform this particular surgery.

The time limit decides whether you will recieve organs or not from the autopsy. Bionic organs can be harvested until the bodies are rotten.

NB! You can alter these drop chances and more in the Mod settings.

Compatibility:
A lot of you will wonder if it is compatible with a lot of mods, and in most cases, yes it will be. EPOE for instance should work just fine, but there will always be a few it doesn't work with.

If you find a bug, mod conflict or any other issue, please submit it in the bugs discussion.

Incompatible with the Butchery Counts Meat Types mod.
Incompatible with the Bulk Stonecutting mod.

Regarding saves:
This mod should be save compatible, and you should be able to uninstall the previous mod and install this mod without much problem. If you do encounter an issue, please let me know. A very small sample have reported a flashing bug when uninstalling the mod. If you are running a very mod heavy late game and you don't want this mod anymore, I would recommend that you back up your save file in case.

One issue that can arise is that your butcher table wont accept new bills. In which case you can simply deconstruct it and build a new one.

FAQ:
Q: I don't get anything from the bills, why is that?
A: The corpses have a time limit before the organs are unusable. The time limit varies between what bill you are using. The time limit can be temporarely stopped by freezing the corpse. Also, the bills have a percentage chance of body part drops. Try adjusting the body age in the mod settings.

Q: It says I don't have the materials, why?
A: It can be a couple of things. Firstly, the material (corpse) can't be used if it is rotten. Remember that all autopsies require medicine. Check the bills tab.

Can't get it to work? Try the How to Use/Troubleshooting discussion for help. Happy harvest!

Non-Steam Link (Here you can find B18):
https://github.com/DenJur/RimwoldAutopsy/releases

A17 Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1121625983
Popular Discussions View All (16)
199
28 Jun @ 2:01pm
Bugs and Troubleshooting
Smuffle
6
1
18 Oct, 2024 @ 6:42am
Option to Remove all Bionics
Vencallium
10
5 Jan @ 3:25pm
The How?
Gun_Shy
1,186 Comments
Akkarin 6 hours ago 
Does this still need hugslib?
just curious cos you said you were working on a version that doesn't need it.

hubslib seems to be a real bottleneck atm, lots of mods waiting on it.
OMGSplat  [author] 10 Jul @ 8:01pm 
@GoobenMiser
I just tested with both 1.5 and 1.6 and had no problems extracting organs from a 'volunteer' pirate spawned in. Butchering and zones were fine.

My guess right now would be another mod may be adjusting a file that this mod also changes. As to what mod that is though, I have no idea.

Something else I noticed. With the release of 1.6 there are thousands of mods that have been updated recently. When I tried to load up an older 1.5 save just now (Maybe two months old with close to 300 mods) I couldn't interact with any pawns at all. I also have no idea what the problem was there but as 1.6 is out tomorrow I'm just going to wipe it all and start clean anyway.
GoobenMiser 10 Jul @ 12:51pm 
Wanted to add as a warning for this mod, I got back into the game and my last 3 new playthroughs to be stopped at a halt when butchering and zones were useless (couldn't be interacted with)

I went through and saw some error logs in debug for the Autopsy function in this mod, so after 2 days of trying to fix the broken UI, uninstalling this mod was the fix to it. Butchering and zones, (maybe more issues I couldn't get to find) are perfectly fine now.

Just a heads up if this issue presides or is asked about, Thanks!
Halo 29 Jun @ 3:24pm 
I'm on 1.5. I've used this mod with several playthroughs in the past without issue. It feels like I've always gotten an unbalanced number of organs, so this time I tweak the advanced autopsy droprate down a bit to 65%. Does tweaking these numbers break something? Tried a few autopsies with the 65% rate and none of them dropped anything. If I move back up to 80% then I get the max possible 6 organs. I've only tested it 5 or 6 times so far though. Does anyone else mess with these numbers?
JFK is AFK 28 Jun @ 2:00pm 
Hey, I just found out that the Stoneskin Glands are not removed from the body after harvesting. I guess this would be the same effect for other skin implants, but I'm not sure about whether it's a error from other mod or not.
OMGSplat  [author] 27 Jun @ 12:14pm 
Test version for 1.6 uploaded to:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3221422134
1.6 no longer requires Hugslib. (1.5 and earlier versions still do. They're unchanged.)

If there are no problems I'll message Smuffle to have him update the main version here.
Chaosllama 26 Jun @ 11:53am 
Howdy, OMGSplat! I just wanted to give my thanks that you're diligently working on this exceptional mod!
OMGSplat  [author] 25 Jun @ 8:44pm 
And some worse news. I have the options more or less working. But the mod itself no longer seems to deliver organs when harvesting. I am not sure why...

Investigating further but I can't promise anything at this point.
OMGSplat  [author] 25 Jun @ 6:59pm 
I've been testing removing the hugslib dependency from the mod. Right now it's only used for the mod options and they can still be created (less easily) without hugslib.

We still have time before release. Will wait and see what happens.
Tyrant 25 Jun @ 4:59pm 
@OMGSplat Not to be a Debbie Downer, but I don't think HugsLib is going to be getting a 1.6 update. Hugs has been increasingly inactive and had just been merging people's PRs that usually only did the bare minimum to get things functional, and has since disappeared.