ENDLESS™ Legend

ENDLESS™ Legend

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TraitRebalance
   
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TYPE: Extension
Tags: UGC
File Size
Posted
163.520 KB
18 Nov, 2017 @ 3:05pm
1 Change Note ( view )

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TraitRebalance

Description

This mod attempts to rebalance some of the traits given to players with regards to making a custom faction

While I do rebalance some of the DLC traits, DLC is not required to use the mod as it will only change the traits that are available to you

Disclaimer: This mod was done with multiplayer in mind, and debated amongst people who don't know too much about balancing. Any tips or suggestions are welcome!

NOTE: IF USING ALONGSIDE THE CUSTOM FACTIONS UNLOCKED MOD, ENSURE THAT THIS MOD IS ABOVE IT IN THE MOD ORDER, AS SOME OF THE FACTION TRAITS WILL BE MISSING

Changes made:
High Seat of the Queen - Changed the point cost from -10 to -20
Nomadic Cities - Changed the point cost from -15 to -10
Power Through Pain - Changed the point cost from 10 to 5
Science-Phobic - Changed the point cost from -10 to 10

Agriculturally Challenged - Changed the point cost from -10 to -15
Brace Yourself - Increased the Trade Route Bonus during summer from 15% to 25%
Breath of Auriga - Changed the point cost from 10 to 5
Conversion - Changed the point cost from 40 to 35
Cull the Herd - Changed the point cost from 10 to 5
Cuts both Ways - Increased the dust income from 8% to 10%
Dust Efficient - Changed the point cost from 25 to 15
Expert Forager - Changed the point cost from 10 to 5
Fast Epimorphosis - Changed the point cost from 10 to 5
Keys to the Market - Changed the point cost from 10 to 50
Living Towns - Changed the point cost from 25 to 10
Seeds of Dissent - Changed the point cost from 10 to 5
We Chosen Few - Removed the growth increase
Weapons of the Enemy - Changed the point cost from 15 to 10
Cellulose Mutation - Changed the point cost from 25 to 35
Dreams of Glory - Changed the point cost from 5 to 10
Fast Travellers - Changed the point cost from 10 to 15 for the first tier
Meticulous Analysis - Changed the point cost from 3 to 5 for the first tier and 6 to 10 for the second tier
Offense First - Changed the point cost from 10 to 15
Optimal Defense - Changed the point cost from 10 to 15



1 Comments
Iceberg 16 Mar, 2018 @ 10:50pm 
This looks pretty good. Does the change to "cuts both ways" work? The tooltip is the same