RimWorld

RimWorld

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Rimstation 13 - A New Shift Begins
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Mod, 1.0, 1.6
File Size
Posted
Updated
95.778 MB
19 Nov, 2017 @ 12:11pm
22 Jul @ 8:19am
70 Change Notes ( view )

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Rimstation 13 - A New Shift Begins

Description
The more things same, the more they stay the change. Rimstation 13 has officially updated to 1.6, but it is in a very barebones state. I'm starting slow but porting the features from 1.0 was just never going to happen given how fundamentally 1.6 and Odyssey change the mod's potential and scope. The 1.6 version has the Odyssey dlc as a hard requirement, note that if you're still playing on 1.0 this does not apply. I'm sorry if this is disappointing but I ask you how I'm supposed to separate the spacemod from the expansion that adds space?
Many thanks to the many, many fans of the mod that got in touch to tell me about the DLC I already knew was coming, it's incredible that you all still care about the mod I made nearly a decade ago and I hope after my long, long hiatus I can make good on its potential for you.
Honk.

Rimstation 13

Rimstation 13 is a mod intended to replicate as best as possible the functionality and atmosphere of Spacestation 13 in Rimworld as a singleplayer experience, it is an ongoing project due to the inherent complexity and massive amount of content contained in Spacestation 13. This mod is based on the /tg/ Branch of SS13 as it is the one I am most familiar with.

What is Spacestation 13?

Spacestation 13 is a game in which the player takes the role of a crewman on a futuristic Plasma Research Station run by a corporation known as NanoTrasen. There are usually between 20 and 60 crewmembers onboard and each is controlled by a player with their own jobs to fulfill and responsibilities to the station, these vary from Security Officers to maintain order and Atmospherics Engineers to keep the fully simulated atmosphere inside the station from leaking out into space or catching fire and killing everyone. There are also Botanists to grow food and Chefs to cook it, Engineers to build and repair, Scientists to Science and Doctors to heal the myriad viruses and wounds that can be sustained as part of the complex health, body and chemistry systems. Throw in the fact that an unhealthy number of the crew are either incompetent or have been given various kinds of malicious tasks to complete and I'm sure you can all see the potential for catastrophic meltdown which can be easily equated to Rimworld's own sick brand of awesome.

Dependencies
As of RimWorld Version 1.6, RS13 requires the Odyssey expansion. It relies very heavily on Odyssey content and given the fact that it's a mod based in space I don't intend to try to make it work without the space expansion. The old 1.0 version does not require Odyssey, obviously, and is still bundled with the mod.

Discord
I've set up a Discord for the mod to make it easier to hear what you have to say about the mod, Bugs, Balancing, Suggestions and so on, there's also some channels for general SS13 and Rimworld banter. It'd be great if you stopped by to let me know what you think of the mod.
Discord Server[discord.gg]

Ko-Fi
If you'd like to contribute then you can buy me a coffee here; fund my caffeine addiction. Trust me, it directly benefits the mod.

[ko-fi.com]

If you play Rimworld with many mods enabled please read the compatibility section before subscribing


Compatibility:

This mod is not made with compatibility in mind, some mods will not work and this is not something I intend to devote time to avoiding. This mod is made to emulate Space Station 13 and is to be considered a full conversion/overhaul of the base game to reach that goal.

FAQ:

Q:
What exactly does the mod add?
A: The mod is intended to totally overhaul RimWorld into a new kind of experience based around Space Station 13. It removes most vanilla content and replaces it with Space Station 13 related content. Bear in mind the overhaul is a work in progress and there is a massive amount of stuff left to carry over, as such you will encounter some vanilla content during gameplay which is being phased out each update.

Q:
I've never played Spacestation 13, can I still play this mod?
A: Sure but you may find it lacking in content if you don't understand the context.

Q:
Will you make it compatible with X mod?
A: Maybe, maybe not. Compatibility is outside the scope of this mod and if making it compatible with a certain mod means negatively impacting the vision of this one, then I'll choose RS13.

Q:
Will you make a version without the pawn sprites?
A: If you don't like the spessmen then this isn't the mod for you. Secondly, I'm not maintaining multiple mods just because you're too lazy to delete a few PNGs, all you have to do is delete the pawn sprites in the mod folder.

Q:
Is the Captain a Comdom?
A: Honk.

Ludeon Forum Topic[ludeon.com]

Storyteller Artwork
The Storyteller artworks were created by Auros/Spessmenart and are used with permission (thank you!). They are not covered by a Creative Commons or share-alike license, they may only be used with their direct permission.
Spessmenart[www.patreon.com]

License:

I do not claim to have created any of the textures within, they were all contributed to the public branch of the /tg/ source which is freely available and licenced under the CC BY-SA 3.0 licence available here[creativecommons.org] the /tg/ source is available here.[github.com]

The exceptions to this rule are the RS13 storyteller textures, they are original pieces created by Spessmenart and may not be used without their express permission and are not to be taken from the mod and used elsewhere.

All code may be used or modified freely in other mods, however it may not be rehosted or redistributed elsewhere in its original form.

I would like to give thanks to the RimWorld modding Discord/Slack for being an inexhaustible source of modding experience. There was almost always someone willing to try to help, even with my most mundane problems, I wouldn't have gotten this far without them.

Thanks to Erdelf for the Humanoid Alien Races framework and great insights on Harmony patching.
Thanks to Mehni for being an omnipresent invaluable source of debugging help.
Thanks to Rikiki for allowing others to use code from their Laser Fence mod, I used parts of it for the Plasma Walls in RS13: https://ludeon.com/forums/index.php?topic=14711.msg153939#msg153942
Thanks to The Spessbox discord community for sticking around for the years this mod has been in and out of development, I'd have abandoned it altogether without you guys. In particular, Minnowz has always been a regular source of inspiration, a great guy to bounce ideas off of and occasionally even a solid helper with the ridiculous amount of grunt work this kind of mod requires, as well as Johnny FiveAces, one of my greatest advocates even when I don't deserve it, and a constant voice of positivity.
honk


Popular Discussions View All (2)
6
29 Jan, 2024 @ 7:19am
Dev Log
Bendigeidfran
16
29 Dec, 2021 @ 2:58pm
Honk.
Bendigeidfran
551 Comments
NanoTrasen 2 Aug @ 11:53pm 
I agree, mime.
ebil mime 2 Aug @ 1:00pm 
...
NanoTrasen 1 Aug @ 3:06am 
My name is John NanoTrasen and I endorse this mod.
Bendigeidfran  [author] 27 Jul @ 6:44am 
For those that aren't in the Discord, work continues on the first major content update for the mod in idk how many years.First update will contain a new starting scenario with a pre-built station on an asteroid as well as overhauled raw material and refining production chains to bring the game in line with SS13 construction and production recipes. Please do remember that this is an overhaul mod and it will drastically change the game's progression.
Bydlo 25 Jul @ 12:35pm 
Oh wow, I randomly remembered about this mod and it got an update????????
Uncle Wizard 25 Jul @ 12:19pm 
Honk?! Honk honk honk honk honk!:bananapeel:
Bendigeidfran  [author] 23 Jul @ 6:58am 
Yeah full steam ahead
gogeode 22 Jul @ 2:56pm 
can't believe this is now getting updated again, sweet
Squishy • c • 16 Jul @ 8:48pm 
When I saw Odyssey, I instantly thought of this mod I can't wait for the vacuum mechanics to be put in and stuff
Bendigeidfran  [author] 16 Jul @ 11:31am 
Early days yet, but nominally yeah