Scrap Mechanic

Scrap Mechanic

Not enough ratings
Security Centre V1.0
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
193.704 KB
21 Nov, 2017 @ 1:18am
1 Change Note ( view )

Subscribe to download
Security Centre V1.0

Description
This is the finished all-in-one build
incorporating my "Button/Key Colour Lock"
with a few more logic features to make it
single person access/reset at a time.

Notes:
- Default button pad order is("A-E left to right, 1-5 top to bottom"
{A1, E1, C3, A5, E5}) and make sure to flick the corresponding switches in back room(same positions when looking at the switch panel from above the keycard)
- Keycard code is colour F2 in position O1(15*5 keycard)

Features:
- Fancy interior
- 'Core' logic component integrated in build on left side with back room access via simple triple colour sensor detector(colours are "A-J left to right, 1-4 top to bottom" in
colour tool interface; default combo is {C2, F1, i2})
- Logic-based player detection so entry is blocked while someone is entering combo/successfully exiting
- Light switches in back room(green=back room lights, blue=main room lights, purple= back walkway lights)
- Purple buttons triggers individual corresponding door logic
- Hold down interior entry door button a
ittle bit longer to exit without entering combo to go through logic locked exit
1 Comments
Cream Bun  [author] 26 Nov, 2017 @ 5:24pm 
Question:
How have you been using it and in what builds have you incorporated it in?

As this is realisticly the first of its kind on the workshop and want to get an idea of its usability/functionality. If you have any questions/improvement suggestions comment them and i'll try my best to answer them and/or see what i can do about it.

Thanks all for trying it so far

note:
I'm going to be covering the idea development, build process and "how to operate" in a video as i haven't really explained how to 'code' you own button sequence/keycard setting.