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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3424494226
havent gotten a crash so far in my caves after using the mod above.
[00:19:38]: [(*) der Schatz] ReceiveRemoteExecute(c_find("shadow_thrall_parasitehat"):Remove()) @(44.64, -508.88)
[00:19:45]: [(*) der Schatz] ReceiveRemoteExecute(c_find("shadow_thrall_parasitehat"):Remove()) @(44.64, -508.88)
[00:19:56]: [(*) der Schatz] ReceiveRemoteExecute(c_find("shadow_thrall_parasitehat"):Remove()) @(44.64, -508.88)
[00:20:08]: [(*) der Schatz] ReceiveRemoteExecute(c_find("shadow_thrall_parasitehat"):Remove()~) @(65.55, -509.11)
[00:20:08]: attempt to call a nil value
It can use the following comand a couple times to eliminate temporary the problem
c_find("shadow_thrall_parasitehat"):Remove()
They respawn, so the caves back to crash