Total War: WARHAMMER II

Total War: WARHAMMER II

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[ME] Middenlander: Champion of the North (GFX)
   
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Tags: mod, Graphical
File Size
Posted
Updated
452.709 MB
24 Nov, 2017 @ 5:23am
5 Dec, 2017 @ 2:41pm
10 Change Notes ( view )

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[ME] Middenlander: Champion of the North (GFX)

In 1 collection by Lt Apollo
The Imperial Collection
6 items
Description
Note: I am currently in technical training and will not be able to support mods or finish working on any project for the next 6 months.


Middenlander: Champion of the North


"Don’t worry lad, it’s not you. Middenheimers are always rude like that. It makes them feel good. I think they need more greens in their diet."
—Mootlander trader


Middenlander: Imperial Champion is the fith mod in the Imperial Collection a total remastering of the Imperial Faction. This cosmetic mod alters only the appearance of the Middenland (base) Faction and is designed to be fully compatible with most other Imperial mods.

"Not going to get any bluer... End of story."
—Lt Apollo


[ME] Middenlander: Traditional Shields (Submod)
Dont like the Norse shields? Use this handy submod!


DO NOT RUN ON DX12, IF YOU ARE EXPERANCING ANY FLICKER/TEXTURE ISSUES THIS IS WHY


EMPIRE REMASTERD
Updated art using advanced normalmap technology!
NEW AND IMPROVED VARATION
Over 75 permutations for the state trooper alone!
LORE ADJACENT
Lore friendly recolor, mixed with an artistic re-imagining.
MODULAR DESIGN
Built from the ground up to plug and play with most mods!
SFO & RADIOUS COMPATIBLE
Cosmetic varation only, no changes to base unit files made!




The Imperial Collection

The Imperial Collection is a fully modular series of cosmetic modifications aimed at remastering the Imperial faction.

While Total War Warhammer dose a fantastic job of bringing the old world to life, it lacks the nuance to realize the rich cultural diversity of the Imperial Faction.

With each iteration of the Imperial Collection comes a complete remastering of each individual Imperial State, with the primary objective being to flesh out their visual appearance and distinctiveness, transforming them in the process from simple recolors to full on Imperial sub-factions.

In a nutshell the Imperial Collection will reflect the following attributes of each Imperial province
1. Cultural Disposition {Heraldry and Iconography}
2. Wealth {equipment quality and availability} - (destitute, sufficient, prosperous, extravagant)
3. Militarization Status {Uniformity} - (peasant levy, town watch, mercenary company, professional soldiers)
4. Unity/Nationalism {Cultural distinctiveness) - (Free City, Lesser Province, Ambitions Rival, Imperial Vanguard)

Relation to Lore v Artistic Licence

The Imperial Collection is what I would like to call lore adjacent. While heavily inspired by primary Games Workshop sources this mod dose take certain artistic liberties in order to better define each faction. The iconography, color pallet, and cultural essence of each state will be preserved but some liberties have been taken with the distribution of equipment and uniformity of each state.



----------------------------------------------------------Bugs-----------------------------------------------------------

If your mod references the unit part warrior_priest_head_01.wsmodel you need to change the entry to warrior_priest_head_01.rigid_model_v2 to be compatible with this mod

Fixed

Blood Feathers: Blood coats surfaces witch have been alpha mapped out resulting in ghostly mustaches and feathers on occasion. At this time I know of no known work around. Disabling gore works.... I guess...

Anti Aliasing Transparency Glitch: AA can create wisps of black outlines where textures where alpha mapped out, this is not usually noticeable and is a minor graphical issue. No known workaround outside of disabling in-game AA

Minor Texture Misalignment: A few textures require additional refinement due to complex model geometry, this will be fixed eventually.

DO NOT RUN ON DX12, IF YOU ARE EXPERANCING ANY FLICKER/TEXTURE ISSUES THIS IS WHY

-------------------------------------------------Submods and More-------------------------------------------------

Empire of Man: Regional Recruitment (Alpha)


(ME) Averlander: Imperial Splendor


---------------------------------------------Special Thanks and Credits------------------------------------------
to:

- Larethian for inspiring this mod and the mechanisms which enable it.
- Gigiauz for allowing me to use his shield textures and for inspiring this modification.

----------------------------------------Donations and Contact Information-------------------------------------

If you would like to directly support my modding efforts you can donate below. Donations are in no means mandatory and will not effect the availability of any of my content, all of my publicly released mods will continue to remain free and receive support to the best of my ability

http://www.patreon.com/LtApollo
[www.patreon.com]

In order to contact me please utilize the discussion tab functionality or private message.
237 Comments
sanguine_rex 23 Jun, 2022 @ 7:29am 
Hey yall still commenting on this, there's a remastered version, awesome work, it collects this guys work while polishing all the other places he overlooked/wasn't able to get to, called Empire Remastered and even SIGMAR, THE GOD KING HIMSELF PRAISES IT
Malanthor 8 Jan, 2022 @ 10:00pm 
This is awesome. But its also very old and dont touch on the ROR units. Also there seem to be a visual bug with a helmet part showing as crisp white. Seems like the author hasnt modded in a long time so prob no chance of this getting uppdated. :/
Machofish 17 Nov, 2021 @ 6:47am 
I do like the unit redesigns you've given to Middenland. They're still visually "empire" in appearance but their style makes them look a little more humorless and less flashy than their southern counterparts.

If I could ask for one thing, could you re-shoot the artwork for the unit cards? Quite a lot of the unit cards use nearly-identical poses/models and it makes army management on the fly difficult without going into slo-mo/pausing.
nextjohns 15 Jul, 2021 @ 2:33am 
A masterpiece!
anjunggu 11 Jul, 2021 @ 6:24am 
badass
Jyggalag 13 Apr, 2021 @ 5:25pm 
Any chance on this getting an update? Or at least have it actually download? It looks too cool not too. Nothing happens when you hit subscribe and it doesn't appear in any folder
vintal69 28 Oct, 2020 @ 12:30am 
this is a great mod but it needed some little fix, also stirland greatsword have a problem because some units haven t face.
Grug 19 Oct, 2020 @ 7:25pm 
also before i forget theres some weird red jar looking thing on the ground inbetween the legs of the crossbowmen?
Grug 19 Oct, 2020 @ 7:22pm 
i dont know if theres a fix to this but the raised visors on the helmets of infantry and crossbowman and pistolliers (as far as i've seen) the textures aren't rendering, theyre just a really bright colour of white. i have only noticed this for the middenland mod.
Tobi 18 Aug, 2020 @ 5:33pm 
they looks so nice ! great job m8