Portal 2

Portal 2

51 ratings
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23.696 MB
24 Nov, 2017 @ 2:50pm
19 Aug, 2021 @ 1:42pm
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Description
PLEASE READ!

This is a gimmick map with only 3 portal surfaces and simple-(moderate) logic. Anyway, it's focused on 2 unusual maneuvers. One of them is very questionable, though. Maybe not intuitive, but it's how the game works. Don't trust me? You can try it in every other map that has the needed items. Either way, the map is designed so you can figure it out for yourself.

The following stuff is NOT intended:
- shots while jumping (!!!)
- spamming the cube dropper connection in order to get the cube for the first time (in other words: don't do the move from my map "Shotgun")
- cube tossing with wild mouse movements
- well-known speed running techniques (bhop, wall strafing, cube hopping, etc.)
- angled lasers through portals
- holding a cube through a funnel portal
- glitches

Known issues:
- the two main moves aren't perfectly consistent and can fail, I highly recommend to use F6 / F7
- the reflective cube can lose its colission due to a game bug. You can (use cheats to) respawn the cube. Alternatively, re-funneling the cube can work sometimes.
- if you get stuck in mechanical arms, use noclip or F7 to get free.

Additional info:
The trigger size of the conductive plate is modified. It should improve your experience. The grey frame inside the glass indicates the edited size.
There's some other invisible background stuff to make the moves more consistent. Don't abuse them.

Huge thanks to Libbybapa, Leo and SpKi for playtesting and advice.
Check out their great workshops!

The used song is "Hollow Spaces" by Jamez Gillman.
Don't forget to grab the cube!

Videos:
- playthrough by Joric

Feel free to ask for hints if you're stuck.

Feedback is welcome.

Have fun!
27 Comments
metadavid 22 Jun @ 10:43pm 
Thanks for making. Such a visually amazing design I have decided to rebuild my house just like this ;-) Honestly, I don't think I would ever figure out these rogue manoeuvres without the playthrough and I haven't seen these gimmicks used before, which is even more remarkable. I found myself musing that it's kind of funny that Chel can't manage to just climb over a waist-high safety railing and escape, without all that drama!
Hovering Harry 4 Sep, 2024 @ 10:48pm 
Took about 30 minutes to solve
Hovering Harry 4 Sep, 2024 @ 10:46pm 
What took me the longest was finding the sight lines and that the conductive plate is portalable and that there is a laser relay across from the conductive plate connected to the cube, and I just forgot about ghost cubes at the end, once I tried it it just worked and then I realized why. Also for the gimmick move I found that it works more consistently when the cube is moved to the right where the intersection of the four steps is
mark 11 May, 2023 @ 5:57am 
Great puzzle with a remarkable design. I like how much work you need to do with these three surfaces. And I like how double respawning and grapping through gratings also fit into the solution. Impressive.
Mr Fab 1 Jul, 2022 @ 10:03pm 
Beautiful looking map with a few connections and portal surfaces ! The second gimmicky move was a first for me :steamthumbsup: Favorited !
Nobody No-One 6 Jan, 2022 @ 12:52pm 
Ha, that was cool. Got up to killing the turret pretty quickly, then it was a matter of realizing "the fact that there's grating near the cube dropper and that the floor below sticks out means that it's definitely part of the solution to grab the cube through grating" and spending a while thinking of what that allowed me to do. Did not expect the second big move to work, but I tried it just to see what would happen. Big thumbs up.
hub 17 Dec, 2021 @ 5:31am 
:cupup: The previous comment is really saving! :vote_yes:
Narkodes  [author] 28 Nov, 2021 @ 11:14pm 
@Aneonen: Thank you for playing and your comment. Angled panels, stairs etc. will move cubes/turrets etc. on top with high momentum. It won't move the player with the same force, because source engine decreases the momentum. If the player stays on top of the cube, the momentum will be transfered. :-P A similar observation: if a faith plate points at a wall and launches a cube, the cube will crash with the wall and glance off. The player on the other hand touches the wall and falls straight.
Aneonen 28 Nov, 2021 @ 10:41pm 
Fun stuff! That first gimmick reminds me of an old RedSilencer puzzle that also used it - I can't find it, so I might be mistaken. Ultimately I had to check µ's video - I was absolutely convinced that the player would remain near-fixed in such an interaction; this marks a funny case where 'natural' intuition proves more useful than 'in-game' intuition.
qbhjfjkdcbh 1 Oct, 2021 @ 2:27pm 
how do i put custom music?