Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
thankyou
glad you had fun.
this was originaly made, due to a request,
to see how the gate system works in "simple turret problem 13-I'm on fire"
I also added the gate system from my other map "polarity"
extra items added, for experimentation, to understand the gate systems / cause & effect.
thankyou for the feedback.
but the title is refering to the actual puzzle map I made earlier.
in that map, I was asked how I got things to work the way they did.
this map is to explain that map, to the players of that map. who wanted to know.
the map I am speaking of
"simple turret problem 13-I'm on fire & polarity"
is at the following address:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=118155840
you can copy & paste it into your steam browser & press enter on you keyboard to access.
I did warn you about playing my maps out of order.
but thanks to your feed back. I was able to explain :)
First, everything in the beam still rises to the ceiling albeit slowly. If it actually stayed put that would be cool. I assume the cycling of the polarity is favoring the default "blue" direction. Maybe a source engine thing. Due to that, it is just a really inefficient traktor beam. XD
Also, the noise is a tad hard to deal with (constantly changing polarity). I loved the various ways a circuit was setup to cycle the polatiry so quickly. Very inspired mood3rd!
From the standpoint of using this in actual puzzles, a good clear use is not coming to me. I will think on it more. It would be hard to expect a player to build a fast cycling circuit of their own in a puzzle, so it would always need to be ready for use if used in a puzzle.
Very cool overall.
thankyou for the thumbs up.
the reason I made this map, is due to a request of how the antiigravity works.
if not clear enough, I added the extra elements for the purpose of experimentation.
to better understand it.
they make possible, trial & error / cause & effect experimentation.
it was not made for the purpose of being a puzzle.
though I added a bit, in case withdrawal symptoms manifested while experimenting.
I came up with how to set turrets on fire without killing them.
but the anti-gravity field I saw on a consept map, with no puzzle.
the other 1 I saw on geneosis map.
the description above explains more.