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running LWOTC and the useful X mods togetther (I had viper, MEC and purifier active) caused a bug where I couldn't create any new gas grenades / incendiary grenades. I'd completed the research, but had no option to create them in engineering.
Disabling the useful X mods fixed my issue.
Proving Grounds Overhaul breaks this mod. (190 other mods without PGO; and Venom rounds work fine. And with JUST these two mods, the breaking occurs.)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259746446
with PGO and this installed:
the Chryssalid Autopsy does NOT say it unlocks Hellweave (correct behavior for mod), nor Venom Rounds.
The Hellweave nor Venom rounds are available in Engineering after the Chryssalid Autopsy.
*Install order matters*;
if this mod was installed last:
Exp. Ammo project CAN create venom rounds; then Venom are available in engineering (PGO feature), but then use THIS mod's cost.
The Exp. Armor project does NOT contain Hellweave, even after being exhausted of possibilities.
if PGO was installed last:
Exp. Ammo project CAN NOT ever create venom rounds,
The Exp. Armor project *can only ever produce Hellweave, forever. That's it.*
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259746446 - Proving Ground Overhaul v2? I can adjust the ini files there, but I dont want to change if it is compatible. Thank you for these excellent mods!
[AutopsyViper X2TechTemplate]
-Summary="This creature is clearly reptilian in nature, although it appears to be not only sentient, but also highly intelligent. Still, the underlying physiology is remarkably similar to a number of terrestrial species - including the venom sacs, which we might be able to synthesize and incorporate for use in our medical supplies."
+Summary="Esta criatura de naturaleza claramente reptiliana, no solo parece sensible, sino también muy inteligente. Sin embargo, la fisiología subyacente es notablemente similar a la de varias especies terrestres, incluyendo los sacos de veneno, que podrían incorporarse a nuevos suministros médicos, así como a potentes explosivos químicos."
I find your work quite creative. However, there are mods for grenade production in Workshop (from elerium cores, but it works). So, I want to offer you next ideas:
1) the last acid grenade make from andromedon autopsy
2) experimental grenades project have to unlock grenade production in Workshop
3) compile your full "useful autopsies collection" in one final mode
Hope it will be useful for you.
Sincerely,
I am ))