Space Engineers

Space Engineers

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RDSA Railgun
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.059 MB
28 Nov, 2017 @ 7:31am
18 Aug, 2018 @ 9:51pm
9 Change Notes ( view )

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RDSA Railgun

Description
Rotor Displacement Spring Action Railgun.

Vanilla Build. NO MODS Required.


NOTE: Updated scripts to properly handle multiple cannons on same station or ship. Meaning you can paste many of this blueprint onto the same grid and it will work properly.



How To Use

1) Hop into Cockpit on the rotating platform.
2) Aim at target using mouse (controlled by rotor turret script)
3) Press #1 to Fire. Automatic Reload.

Don't move cannon too much while firing, else projectile will hit the barrel.



Other Buttons

Button #3 - Projectile Projector
Button #4 - Welders
Button #9 - Aiming Camera
Button #2 - Disable "Share Inertia Tensor". Highly risky to fiddle with this while cannon is moving.



Cost Per Shot

162 Steel Plates
50 Metal Grids
17 Construction Components
2 Computers
1 Large Steel Tubes
6 Small Steel Tubes
2 Motors

(Cost of 1 Large Armor Block and 1 Merge Block)



WARNING: If you are thinking of removing the seemingly useless barrel, do so at your OWN RISK. This thing is NOTORIOUSLY HARD to tune till its working consistently and reliably. Each grid needs a certain mass and suspension, any alteration can Summon the Wrath of CLANG.
61 Comments
Paselja 3 Feb, 2023 @ 1:54pm 
Maybe theres an update needed? Tried to use this railgun in creative and it doesnt work.. no turret moving, no shots being fired.. and half the cannon ist still porjected (if thats not intended :D )
α¯\_(ツ)_/¯Ω 3 Mar, 2021 @ 7:10pm 
this railgun is tested and under funktion. perfect railgun!
Alysius  [author] 8 May, 2019 @ 1:05am 
Spring count may make the projectile fly backwards. its very unpredictable since this is working on a loophole in SE. need lots of testing even just adding 1 rotor
Chaos 25 Mar, 2019 @ 12:36pm 
noticed in the latest update this is slightly less reliable in projectile speed.. perhaps another rotor spring might solve this?
Alysius  [author] 18 Aug, 2018 @ 9:51pm 
Made a small fix
Megakole 18 Aug, 2018 @ 6:41pm 
its not even like you have to fix it just figured i would ask
Megakole 18 Aug, 2018 @ 6:40pm 
yea ofc its not a huge rush i just really wanted to use this as the main gun on my flagship it beats the piss out of a gravity driven railgun
Alysius  [author] 18 Aug, 2018 @ 12:01pm 
I have quickfix it during MP test branch but forgot the steps actually. Will need some time to get to this again.
Megakole 17 Aug, 2018 @ 6:47pm 
is there anyway to allow this to work in survival or a way to edit the script to ignore it
Alysius  [author] 17 Aug, 2018 @ 8:59am 
This is a Keen specific exception. Probably a survival bug.