Interstellar Rift

Interstellar Rift

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The Black Kat MkII
   
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28 Nov, 2017 @ 2:00pm
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The Black Kat MkII

Description
☜☠☞--------------------☜☠☞--------------------☜☠☞
The MkII is here! Changes from the old version:
  • Slightly increased resource cost, the list at the bottom of this page has been updated
  • Proper Rift Lab now, no longer just a map room
  • Sterncastle is now three floors instead of two
  • New stairwell connecting the hold to the main deck in the bow
  • New cockpit in the bow with high visibility, sacrificed one of the torpedo tubes to make room
  • Slightly increased solar output
  • Massively increased capacitor bank
  • Significantly increased battery bank
  • Color-coded lockers near the teleporter so crew members can claim their private storage
  • Slightly tweaked paths for better egress
  • Got rid of the non-existant "Room5"
  • More lights
  • More terminals
  • Less barnacles
☜☠☞--------------------☜☠☞--------------------☜☠☞

Yar har! If you're reading this it's because you
saw the thumbnail image and thought "the hell is this?"

Well I'll tell you the hell this is! It's a pirate ship!

If you're like me you were frustrated by the serious nerf solar panels got a few months ago, annoyed at how massive solar arrays and battery banks had to be to have any semblance of usefulness. Well, I decided to voice my right to sail the solar winds by embracing the sailors of old.

On this ship you'll find enough boresight guns for blasting stations or picking off skrill, though they're mostly there for show. The main punch, just like any good pirate ship, comes from the broadside (although I did put three torpedo launchers in there to round it out) the ship has five turrets to a flank and two disposal ports for deploying drones.

At a whopping 355 power units, the solar arrays hidden in the cladding and sails are capable of exceeding the ship's power draw at rest (assuming you don't leave the shields on 100% strength and idle machinery running all the time like some fuel-wasting noob) this combined with the absolutely massive 37,000,000 72,000,000 power battery bank and 500,000 1,400,000 power capacitor bank mean that with skillful management of your powergrid (using the engineering terminal on the sterncastle), this ship never needs fuel. It does feature reasonable hydrogen storage and a bank of small generators, however, if you need a little extra oomph.

It features full EWAR and datacore capabilities, a small rift drive, full mining, fabrication, and cargo teleporting capabilities, and enough salvagers and cargo pads to grab and store all your booty. Heck, it even has a brig!

Everything from the placement of the weapons lockers to the lockable room around the teleporter and the small shield generator on the bridge for on-the-spot shield adjustment has been derived from a carrer of piracy to take what would seem like a silly design and give it ample bite to match its bark. A skilled hand should have no difficulty turning what would look like a wallflower into deadly nightshade. Which is good because the only thing I haven't done is configure the powergrid or doors or label the sorting systems. I won't just hand you a superweapon, you've gotta pass the test first.

After a little unpacking and calibrating, I'm confident any budding young scallawag can become the next scourge of the seven systems...assuming they figure out how to tame this beast.

Skeleton crew: 3
Recommended crew: 8
Full crew: 12

This is by no means a one-man ship, you have been warned!

-‿︵‿/¯`'·-✘

Resource cost:
  • Iron 293.99K 317.42k
  • Copper 83.46K 93.18k
  • Silicon 6.62K 8.28k
  • Steel 33.3K 35.05

Stats:
  • Mass: 241.59K 250.58k
  • Max Speed:125 m/s 120m/s
  • Maximum thrust: 563K
  • Maximum power generation: 955 (355 from solar)(362 from solar)
  • Armor: 86528 87696
  • Shield: 21000
Devices:
  • Salvagers: 4
  • Extractors: 2
  • Refineries: 1
  • Assemblers: 2
  • Printers: 2
  • EWAR Terminals: 1
  • Datacore Terminals: 2
  • Datacores: 4
  • Respawn booths: 1
  • Rift Labs: 1


☠Take what you can, give nothing back.☠
4 Comments
Tanya Sapien  [author] 28 Aug, 2019 @ 11:36pm 
I made this design ages ago and I've since stopped playing the game. I don't even know what vectronium is, so a recipe somewhere must have updated.

I'd suggest grabbing the blueprint, tossing it into an editor, then entering hardware view and poking around.
MilkTheCow 27 Aug, 2019 @ 5:54pm 
I love this and I want it to be my first ship, question though, what is it you added that requires vectronium? I cant figure out whats taking 1k vectronium and I cant get that here >.<
Tanya Sapien  [author] 3 Dec, 2017 @ 2:14pm 
by all means do. Also I haven't figured out how to update existing blueprints, it's why I published this MkII version instead of just updating the original, so until I figure it out, you'll have to just pretend that panel's not there.
logical 3 Dec, 2017 @ 4:40am 
Very nice. Theres a solar cell out of place on the stern port below the waterline. But its a better design and good looking. I have made a cutter version of your mk1 i could post if you like?