The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Tundraview Manor
   
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Category: Houses
File Size
Posted
Updated
373.339 KB
21 Jan, 2013 @ 10:27am
23 Jan, 2013 @ 12:46pm
3 Change Notes ( view )

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Tundraview Manor

Description
A two-houses-combined Whiterun style manor on the border of Whiterun and Hjaalmarch. The exterior houses a blacksmithing shack, stables, garden, and an overlook tower. Interior includes: dining area, player owned bed, alchemy and enchanting tables, hallway with weapon displays and armour mannequins. The smaller end is meant as a "guest" wing to give flavour. A whole lot of combining different pieces and models was done in this mod to get the desired results, like the balcony outside the main bedroom. Despite extensive testing some very tiny "leaks" may remain.

Includes a map marker. Files used in creating: Skyrim.esm, Update.esm

Barrels are RESPAWNING (not safe for storage), other containers are set to not respawn.

Bugs: player bookshelf books cannot be taken directly from it (just like with the other two houses I made...), as I couldn't solve a double-capacity bug involved in doing so. As a cheap fix, I added a collision layer in front of it to prevent this, but adding/taking books from the shelf's inventory screen works as it should. No other bugs/glitches found, tested for exterior LOD bugs and others.

Update Jan 22: Now includes working interior navmesh for NPC followers and functional (but not 100% perfect) exterior navmesh. Big thanks to V for Vindictive for reminding me of this quite major oversight.

Update Jan 23: For some reason storing a daedric greatsword (and possibly certain other weapons) in the big weapon display case causes the stored weapon's activation box width to triple, preventing access to the adjacent dagger display cases. As a cheap fix, the dagger cases were moved away.
29 Comments
QueenBee 2 Nov, 2021 @ 11:48am 
I have used this home before. coming back to this game after so many years. wanted to see the house again and the marker doesnt show up. not sure where to go or even think its there... help?!
geigda 17 Jun, 2017 @ 2:51pm 
@john.babcock3174 It's Northwest of it
Baron Von'Zan 1 Jan, 2014 @ 6:03am 
Korppi ¥oikeus¥ if you could contact me id be intrested in paying you to do a tiny bit of mod work for me on this house
Radeck Blackthorne 8 Aug, 2013 @ 7:39am 
Yep les gens! je vien d'instaler les 3 add on et depuis le terrain ou se trouvais le manoir a été modifier et celui si se retrouve à moitier dans le vide :/ dommage se mod
john.babcock3174 29 Mar, 2013 @ 12:49pm 
Is this southwest or southeast of the mountain, Throat of the World, where you go for Th-uum training in tyhe beginnning of the main story;ine quest? I loaded this mod a a month ago but havent found it yet...
yvan 6 Mar, 2013 @ 9:10am 
Très joli domaine . Super
V化三界之空>I<歸九地之虛D 5 Feb, 2013 @ 4:46am 
by the way Korppi, i do suggest you increase the hight of the wall or add some guards, since there is a monster spawn point not far from where the blacksmith workshop was located... it's anony to have unwelcome fire ball toss at me when im just there to craft a new set of weapon or armor...
V化三界之空>I<歸九地之虛D 5 Feb, 2013 @ 4:42am 
@pinksilver
if you want your spouse or kids to live in any player made house, you will need some other mods as add on, i'd suggest you start from "My house is your house" and "Spouse can live anywhere".
Callie 31 Jan, 2013 @ 4:40am 
hello, i seem to have trouble finding out how to own this house so the game works with it as well, I know i can open the front door and enter the house etc but i cant ask my spouse or kids to move with me. Is this fixable somehow, or did i miss something? love that there is a nice big gate you can close to keep your horsies in the yard:D
Xentrail 29 Jan, 2013 @ 7:58pm 
Superbe travaille, merci les gas !