Space Engineers

Space Engineers

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Improved MK2
   
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Type: Mod
Mod category: Block, Modpack, Production
File Size
Posted
Updated
8.554 MB
2 Dec, 2017 @ 10:33pm
11 Jun, 2019 @ 3:47am
5 Change Notes ( view )

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Improved MK2

Description
Mod Version: 2.55
SE Version: 1.190.1
Creative: Yes
Survival: Yes

This is only up to MK2! MK3-MK6 not included!

Mod Description
This Mod adds some better versions of the normal refinery, reactors, etc.

News
Work now with SE 1.90.1 (Survival and Creative)
Added Stone Crusher (Stone to Gravel only, but faster and more efficiency)
Fixed Earthbreaker Drill

Mod Variants!
Now there are mods with lower MK available. If you think, MK6 is too much, the other mods have less MK levels!
MK2 only: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1219811066
MK2 - MK3: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1219812767
MK2 - MK4: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1219813420
MK2 - MK5: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1219814286
MK2 - MK6: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=820259930 (Basic Mod)


MK6 Special: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1726555965
(This mod has removed thruster Flare for people with Eye Problems)


Mod Basic
There are two new types of "special" Components:
A component for each Cube, where 10 of that components cost the same as such a "standard" cube but have nearly no weight.
But they take more time to create (calculated of the normal time of the amount of party you need normally for those components).
(Example: 10 Refinery MK Component costs the same ingots as a normal refinery and nearlythe same time to build).
The other MK-Component is an expensive High-Tech Component to represent the higher Technology Level.
MK2 Components do not need platinum, so it is possible to build these on Planets.
The advantage in higher MK-Cubes is the massive saving of space, weight, build time and power consumption.
(For example, one MK2 Refinery has the Efficiency of 4 Refineries, but only the space and weight of one, and uses only the power of 2 Refineries.)


Technical Information:
================================================
You only need this information for detailed calculation.

Modificators:
There are following Standard multiplicators:
Regular multiplicator: (x4 each level)
MK2: x4 MK3: x16 MK4: x64 MK5: x256 MK6: x1024
The power consumption multiplicator
MK2: x2 MK3: x8 MK4: x32 MK5: x128 MK6: x512
The Secondary multiplicator
MK2: x2 MK3: x4 MK4: x8 MK5: x16 MK6: x32
The Special multiplicator: x1,30 per MK-Level
MK2: x1,30 MK3: x1,60 MK4: x1,90 MK5: x2,10 MK6: x2,50

Following modificators are for every Cube:
Power consumption: power consumption multiplicator
Build Time: Secondary multiplicator
Material Cost: Regular multiplicator:
MK Components: MK2: 30 MK3:150 MK4: 630 MK5: 2550 MK6: 10230

Blocks:
(The data in the brace are with full multiplicator, if not specified other)
- Assembler (Speed, Capacity)
- Refinery (Speed, Capacity)
- Basic Refinery (Speed, Capacity)
- Container (small, medium, large, hydrogen, oxygen) (Capacity)
- Thruster (standard, hydrogen and atomspheric) (Thrust Power)
- Jump drive (Jump Weight, Range Special multiplicator)
- Reactor (Power)(Careful, it still consumes Uranium ore - and that can be much!)
- Battery (Capacity, input, output, Starting Power +10% per MK Level)
- Solar Cells (Output, Special: MK Components cost only 1/4 to make them more attractive)
- Wind Generator (Output, Special: MK Components cost only 1/4 to make them more attractive)
- Hydrogen Generator (Output, Secondary Capacity and Efficiency)
- Gyroscope (Gyro Power)
- Oxygen Generator (Speed, Capacity)
- Stone Crusher (Speed, Capacity)

Special Blocks:
- Ore detector (Range Special Modificator to prevent server laggs)
- Drill (Cost like MK5, use the model of the Earthbreaker Drill) (Drill ONLY MK5!)
- Assembler replacement: Added "MK" components category
- Yield Module has following: MK2: MK3:33% MK4:133% MK5: MK6:
- Power Module has following: MK2: MK3: MK4: MK5: MK6:

Modules:
- Upgrade Module Replacement: Energy and Efficiency

Known Problems:
- Because the mod override the Normal Assembler, it could be incompatible
with other mods, which replace the Assembler, too. Sometimes the change
of the mod order can fix this.

Bugs detectect?:
Please report, if any bugs are found.


Changelog
================================================
Version: 2.55
Changes: - Removed rest of higher MK objects

Version: 2.54
Changes: - Fixed several Minor Bugs, Added Stone Crusher

Version: 2.53
Changes: - Fixed Major Bugs,changed Speed Module

Version: 2.52
Changes: - Fixed Earthbreaker Drill (MK5)

Version: 2.51
Changes: - Corrected Yield and Speed module.

Version: 2.50
Changes:
- Fixed minor Bugs
- Added "Stone Crusher" (Basic Refinery Model) in MK mode.
Make Stone to Gravel fast. (Needed for MK-Reactors...)
3 Comments
Darelius  [author] 11 Jun, 2019 @ 3:48am 
*update*
Removed the rest of higher MK objects
Darelius  [author] 9 May, 2019 @ 11:09am 
*update*
Finally...
If you find any problems, give me a welder to fix it and a message here ;)
Darelius  [author] 2 Dec, 2017 @ 11:12pm 
This is the same mod as the basic "Improved". but only MK2.
No MK3 to MK6