Empyrion - Galactic Survival

Empyrion - Galactic Survival

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SSC-02-A87 SORYU-SO
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
655.755 KB
3 Dec, 2017 @ 3:47am
30 Nov, 2018 @ 11:43pm
10 Change Notes ( view )

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SSC-02-A87 SORYU-SO

Description
A ship that aimed at a catamaran but was not a catamaran.Short version.
There is one battle bridge above and below.
By pulling the lever of that room, you can take out a barrier shutter or expose some weapon.

There are several changes.

- LOGIC has been modified to work correctly.
- Some textures.
- A retractable turret has been added and replaced.
- Added Sentry gun in the ship.
- Fixed the wrong block and became symmetry.
- A display device for inducing SV / HV on Repiar Bay has been added.
As a defense measure for the 2nd Bridge, a lever for activating the turret on the bottom of the ship has been added.
 (Operable also from the control panel)
- The device has been categorized.
- More places to access. (Maintenance space etc.)
 (Please explore the inside of the ship.)
- The unused room on the lounge became a medical room.
- Increase the hoistway when berthing on the ground. Players can also board the 2nd Bridge.
- Fuel tank has been added.
- The total length extended a little.
- Other arrangement coloring etc. were adjusted.

 Control panel relation

Please do not use the "T" key for the spotlight, please operate from the control panel.
When the T key is operated, the spotlight inside the ship will also be lit.
Please do not operate the default Turret and Thruster switches fundamentally in order to guarantee the intended operation with logic etc.
The operation can be done fine by operating from the custom switch of the control panel center column and right column.

The lever located in the 1st Bridge is for activating the anti-aircraft system and for activating the 1st Bridge and the shield system for defending the conference room.
The anti-aircraft system can also be operated from the control panel.

The lever placed on the 2nd Bridge will activate the FLAK turret for ground attack and the turret on the bottom of the ship for 2nd Bridge defense.
It is the same as AUTO TURRET BOTTOM on the control panel.

Please Turn off the game default Thruster first before Eco and Extended Thrusters on the control panel.

I am separating thrusters used in Eco and Extended Thrusters.
Either thrusters will be used when turning on both.

For normal operation it is good to turn Eco on and off with Extended Thrusters.
When Extended Thrusters is set to On, high output mode is set.
However, it is catastrophically low fuel consumption.



 Function of Hangar / Runway

In the area just in front of the SV Launcher on the front left and right, when SV / HV / Player intrudes in the vicinity of "WAIT FOR SIGNAL", the lighting changes, the barrier opens, the gate opens, the gate opens, after the guide light is lit "GO" is displayed on the LCD.


 Other
There are three ways of getting on a SORYU berthing in the gravity area without using SV.
1. Left and right elevators of 2nd Bridge. It is necessary to jump one block.
2. HV gate at the rear center of the hull.
3. There is a Ramp that automatically unfolds inside the outer shell of the left and right hull.
Although it is a bit hard to understand, the proof lights up and Ramp develops as it approaches.
You can enter Hangar via the Fuel Tank Chanbar at the left and right of the hull.


Concept design: marimochan
2nd Bridge, Factory, Main thruster and many idea: gaoh
Other: Thana.

This sentence is a sentence translated by Google translation.
Our native language is japanese.
44 Comments
laurent113g 20 Aug, 2020 @ 1:55am 
Superbe vaisseau et pratique, ingénieux beau travail Merci!
Dashean 25 Mar, 2019 @ 10:13pm 
こんにちは、この素晴らしい青写真をありがとうございます私は私の母国語が英語である原因私のゲームとgoogleの翻訳岩にそれをロードするのを待つ
Senitro 3 Jan, 2019 @ 3:04pm 
Very nice, cant wait to check it out. I know I asked to AG-Mod this ship and I did complete it but after these last few Alpha patches it would of been to much to update. Thanks for Spicing in up somemore.
Rocket_Surgeon 21 Oct, 2018 @ 9:07am 
I probably won't spawn this evever even on single player but I saw this on MSG's channel and I just had to say how well done this thing is. Good job.
Senitro 29 Jul, 2018 @ 2:56pm 
Hey guys Thanks again for allowing me to show case your awesome CV in this launch.
Here is the link to the blueprint...
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1458172074
And here the link to my New Workshop...
- https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1458520841
Marimochan  [author] 28 Jul, 2018 @ 11:36pm 
It's OK.
Senitro 28 Jul, 2018 @ 4:55am 
Hello @Marimochan and @Thana. Since I love this ship so much I wanted to use it in my demo for a BA Pad I will be launching soon. Is that ok if I use and link your ship?
Marimochan  [author] 22 May, 2018 @ 7:09am 
We will fix soon.
Senitro 20 May, 2018 @ 12:01pm 
Hey hey, Just giving you a heads up. Alpha 8,0 build 1634 updated the plant ID gorw stages. This renders the MOD unusable in MP game modes because of the current growing plots.
Senitro 10 Apr, 2018 @ 3:41pm 
Dude, not sure why there is not much said about this ship, but I LOVE IT, I love everything about it. Wish there was a Matching Platform and Space Station for it to go into ahhh :steamhappy: Keep up the good work.