DEADBOLT

DEADBOLT

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Gravity Rift
   
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3 Dec, 2017 @ 2:42pm
3 Dec, 2017 @ 2:50pm
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Gravity Rift

In 1 collection by kilozombie
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Description
A Reaper wakes up on a ceiling, as freezing cold as before. He's alone, and his car is embedded in rock. He begins to question why exactly he's in this Place, or if this is a real Place at all. This time, it's a nightclub-- but something's decidedly wrong with its... symmetry. Still, he relents. There's only one thing to be done with a building full of undead.

Notes:

Some enemies don't work entirely properly when inverted. All of them are capable of shooting you, at least, just be aware that there might be some minor hiccups. Consider it part of the arcane architecture when the Nightcrawlers' arms warp through the ceiling.
4 Comments
JAG 5 Dec, 2017 @ 11:15am 
This. Is. Downright. Brilliant.

My only complaint is that there are way too many holes, both with weapon pickups (which are probably just baits tbh) and the light going through them, which is kinda annoying because even the slightest string of light can give your position away to a swarm of enemies from every angle.

But apart from that, this is amazing and well done.
Although I'd maybe turn the enemy count down a bit, I'm not a scrub at the game but idunno
JAG 5 Dec, 2017 @ 10:58am 
I remember deciding to make an inverted map once, but the concept was merely to have everything inverted, not to have any actuall gimmicks or anything.

THIS, though... already looks interesting by the screenshots.
kilozombie  [author] 4 Dec, 2017 @ 2:00am 
Thanks! I hope it's all that, haha. I'm still playing with the concept of upside-down areas in future levels.
olthaen 4 Dec, 2017 @ 1:36am 
I'm yet to play this, but already this is looking to be a really cool level.