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Thank you for adding AI nodes. For my bridge comment, I was just asking if you could either fix the bridge in the middle or add an alternative route or two in Hammer. This way it would be more friendly for NPC combat (personally what I'd use the map for) or PVP combat.
Added a simple AI nodegraph to make NPCs act more interestingly. Unfortunately since there is no built-in bridge the AI is unlikely to cross over even if you make your own.
Would you consider implementing AI/Hint nodes on this map as well as a way for the NPCs to cross to the other castle? Thank you.