War for the Overworld

War for the Overworld

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The Age of Rhaskos - Level 1
   
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7 Dec, 2017 @ 1:40pm
7 Dec, 2017 @ 2:53pm
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The Age of Rhaskos - Level 1

In 1 collection by Korvek
Webbernever1's Hard Campaign - The Age of Rhaskos
11 items
Description
Campaign introduction:
Never would one have predicted that the almighty Rhaskos would have fallen from such heights to this current state. Yet fret not Rhaskos, for great power and victories await thee. Without a doubt, I can envisage your path now as a very successful one indeed; one which would bring about the very reign of the Empire itself. One which would see underlords rise as the sole major power of the underworld, with you as their king. Yet, let us speak not of that which lies in the future, for you must content yourself with the present. Go forth now, Rhaskos, and rise to your newly-destined great heights.

Level 1 - Blood Path (Gregor Valench)

Welcome, Rhaskos, to the realm of Ouranus. Such a realm was where your weakened self suffered a final defeat at the hands of Draven, who does now boast considerable strength of his own. Swift was the Empire to capitalise on your defeat, for it captured the land to further its own goals. Lowly though these lands may seem to you, it is necessary to gain a foothold here before expanding. Break free from these shackles, Rhaskos, and see your foes tremble before you. Yet, beware, for you do lack many of your former powers. Following Kasita's slaughter of your cultists, none shall enter this realm to serve you. Instead, find some cultists and have them join your cause. Then gather an army of skargs and begin your attack. Prudent would it be to make use of the possession spell so as to scout your surroundings.

These foolish Empire knights shall prove to be no match for your powers. Their leader, the rather valiant Gregor Valench, shall be the first of many victims to fall to your might.

Primary objectives:
* Locate the neutral cultists.
* Construct a beast den and attract at least six skargs.
* Destroy the inhibitors.
* Defeat Gregor Valench.

Secondary objectives:
* Use possession to locate the gnarling camp.
* Find the mana artefact and the mana shrine.
* Attract at least ten skargs.
* Complete the level without losing a cultist.
* Find all three cultists.

Estimated time: 30-50 minutes.
3 Comments
zimberzimber 31 Dec, 2017 @ 1:53am 
lol
ouranus
Korvek  [author] 8 Dec, 2017 @ 3:13pm 
There are some places to explore, if you use the possession spell that is your best bet. If you completed the second objectives then you should have found most of the important 'treasures'.
gregored 8 Dec, 2017 @ 2:08pm 
An interesting start for the new campaign. Working without a portal at all is challenging, and I wondered if I was missing any areas since there are no bridges available.