Tabletop Simulator

Tabletop Simulator

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Game Category: Card Games
File Size
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153.105 KB
10 Dec, 2017 @ 8:41pm
11 Oct, 2019 @ 8:51pm
17 Change Notes ( view )

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Description
+3,000 Subscribers [updated October 11, 2019]

About
This game has the same general rules as normal UNO but with additional cards with new effects.

All card designs are made by me (card icons are usually from online but modified). Most card ideas are from friends or online.


New Action Cards
Duel - This card has a symbol of a sword. When played, the player chooses another player. Both players place a card face down onto the table and reveal at the same time. Refer to the "Duel Rules" board for an easier representation of what cards represent in a duel. All non-numbered cards except for Reflect, Duel, and Wild Gamble are effectively zero. The higher numbered card wins in normal conditions. The player who loses draws three cards. In the case of a tie, both players draw three cards. If this is the last card a player plays, the effect of this card is negated and you win.

Special cases:
-If a Reflect card is played in the duel, the duel ends regardless of what the other card is and neither player draws cards.
-If a Duel card is played, the player wins and another duel commences (neither player wins in Reflect vs. Duel, but another duel still commences).
-If a Wild Gamble is played, the player who played it guesses the top card from the deck on what color it is. If correct, that player wins. If incorrect, that player loses.
-If a Duel and a Wild Gamble card are both played against each other and the Wild Gamble player guesses correctly, that player defeats the Duel card, but another duel still commences.
-If a player loses multiple times during an overall duel, that player draws three cards times the amount of times they lost.

Expose - This card has a symbol of an eye. When played, the player chooses one other player to reveal their hand to the entire group for at least 10 seconds.

Trade - This card has a symbol of two hands giving a handshake. When played, the player chooses one other player. Both players will exchange two cards. In the case that either player only has one card, only exchange one card. If this is a player's last card, the effect of this card is negated.

Reflect - This card has a symbol of a shield. When played, this card reflects previously played "card drawing" action cards to the player who played it. The player who was reflected can retaliate by playing an additional draw card of the same type (stacked effect) or reflect it back. This card acts as a Reverse card otherwise. If someone plays a draw card as their last card, it may be reflected to prevent them from winning.

Blind - This card has a symbol of a pair of sunglasses. When played, the previous player must blindfold themselves (press 'B' by default) until their next turn. If a card effect is applied to the player that requires them to play a card (i.e. duel, trade, etc.), then they must unblindfold themselves until the effect of the card has been resolved.

Wild Distribution - This card is black and has a colored hammer and sickle on it. This card is played like the Wild card with one additional effects. When played, place all player's cards into a single pile, shuffle it, and equally distributed to all players. Discard any remaining cards if there are not enough to give equally to all players. If this is a player's last card, the effect of this card is negated.

Wild Rook - This card is black and has a colored rook on it. This card is played like the Wild card with one additional effects. When played, swap the discard and draw piles like castling in chess. Orient them how they normally would be oriented (discard pile face up, draw pile face down). Both piles must be shuffled.

Wild Gamble - This card is black and has colored dice on it. This card is played like the Wild card with one additional effect. When played, the player guesses the top card from the draw pile on what color it is. If the player guesses correctly, they may discard up to three cards as well as the drawn guessing card. If incorrect, they keep the drawn guessing card and draw two additional cards. Drawing a card labeled "wild" is an automatic correct guess. The effect of this card is still occurs when it is a player's last card.

Wild Hand Swap - This card is black and has crossing arrows on it. This card is played like the Wild card with one additional effect. When played, the hands of all players move in the direction of play. The color may be chosen before or after the hand swapping by the player who played the card. If this is a player's last card, the effect of this card is negated.

Additional Modes

Custom - Manipulate the deck to your choosing (i.e. vary the amount of specific cards, remove cards entirely, etc.). Play with any special rules that you can come up with (i.e. remove Wild cards from the game permanently after being played). Be creative and share any interesting ideas in the discussion area on the workshop page.

Elimination - Similar to the game Exploding Kittens, there will be Skull cards in the deck that eliminate any player who draws one. This elimination can be cancelled by playing a Defib card. Each player will receive one Defib card at the beginning of the game in addition to their normal card amount. After drawing a Skull card, stop drawing any additional cards, play a Defib card onto the discard pile (previous color/number are still in effect), and add the Skull card back to the draw pile and shuffle it (draw the remaining amount of cards needed if applicable). Playing a Defib card does not require it to be the player's turn and does not cancel the player's turn on use. During play, a player may use this card as a wild card if desired. However, these Defib cards can only be gained back from the discard pile being reshuffled into the draw pile from normal play or through the effect of a Wild Rook. The recommended amount of Skull cards to be added to the deck is equal to the number of players minus one (add more or less Skull cards based on preference). The last player remaining wins. The normal win condition of running out of cards still applies, though.

Teams - Magenta and Cyan color cards are evenly given to players (in the case of an odd amount of people, randomly choose which team gets an additional player). There is no friendly fire. Therefore, cards with player effects apply to the next opposite team player. The player who runs out of cards first wins for their entire team.

Elimination + Teams - All players on a team must be eliminated for the other team to win. Defib cards can be used on teammates in the moment that the player draws a Skull card (cannot wait later in the game to revive teammates).

Updates
See Change Notes


Notes
This is not scripted.

I am open to new card ideas. Post any ideas in the discussions area.

Any bugs or problems with the game should be reported in the discussions area.
Popular Discussions View All (2)
8
27 Jan, 2019 @ 10:41am
New Card Ideas
queue
0
22 May, 2018 @ 7:20pm
Bugs/Troubleshooting
queue
8 Comments
trans-serif 24 Aug, 2021 @ 3:13pm 
ah yes uno with duels and communism
PurpleOldMaN 8 Dec, 2018 @ 2:33pm 
very nice
Kergami™ 3 Jan, 2018 @ 9:21am 
Can't you request it? I host your game a lot and everyone that plays wishes for a script version! Please do it!
queue  [author] 2 Jan, 2018 @ 12:05pm 
I agree. However, I sadly do not know how to script. I may one day give it a shot, but until then, all I can do is hope that someone interested will come along and script it for me.
Kergami™ 2 Jan, 2018 @ 11:13am 
Really really need a scripted version!!!
Crichton 11 Dec, 2017 @ 9:51am 
Ya its fixed now
queue  [author] 11 Dec, 2017 @ 9:49am 
I do not know if I just fixed it or not, but I just had a buddy of mine download it who had not had it yet and the images appear for him.
Crichton 11 Dec, 2017 @ 9:09am 
The Link to the Card Fronts is dead