Arma 3
169 ratings
PMC: CONTRACTS SP/COOP
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.316 MB
11 Dec, 2017 @ 10:03pm
21 Sep, 2018 @ 6:20am
21 Change Notes ( view )

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PMC: CONTRACTS SP/COOP

In 1 collection by jsem
Jsempri Missions
24 items
Description
Welcome to PMC: Contracts! The missions are set up as individual contracts that you or your team can decide on which to take. Take on one contract, or two. Maybe you want to split the teams up and have them take on separate contracts simultaneously. Contract very in size but overall they can be accomplished with 10 -15 players. Well, unless you are realy good then maybe 5 players.

After you complete your objective(s) for that particular contract, the mission will not end. It will tick as completed but the session will not be over. Instead, you are free to continue on to the next contract or end the session when you are ready. It will be up to you and the players if you feel like continuing on to the next contract.

FEATURES
20 player slots available. 4 teams, 5 men per team.
1 Zeus slot open - Pick civilian to play as curator. Add some of your own contract if you like.
Revive and Respawn

If you want a more HARDCORE version of PMC: CONTRACTS then go to the link below. This version will have no respawn, It will have a revive (A3 Wounding System) and ACE 3 support.

http://ciahome.net/forum/showthread.php?tid=3683&pid=39428#pid39428

Hey SINGLE PLAYERS! You have the ability to merge the other teams into your group. It's explained further in the briefing. I have tested this out in SP. Its doable. Just go in with a plan.

Please remember, this is not structured as a start and finish type mission. No story, no mission ending. The players decide what to take on and end mission when they see fit.

Please do not forget to comment and rate. A lot of work is put into this so hearing back is really appreciated.
115 Comments
vlanzz 22 Nov, 2020 @ 3:34pm 
Doesn't work. Freezes the entire game.
jsem  [author] 22 Aug, 2020 @ 1:23pm 
@DarkEthanol, I really don't know why that would happen. Hasn't happened to me but its been a real long time since I played this last.
DarkEthanol 21 Aug, 2020 @ 7:58am 
Is there any reason I would be having issues with people been able to join in progress? Everyone that joins late gets stuck on the loading screen.
Perk Duck 20 Jul, 2020 @ 8:32am 
@Why? you're either missing maps or have a conflicting mod enabled.
why? 5 Apr, 2020 @ 4:17pm 
When I try to play it in the Scenarios menu it wont do anything when I click play. Is there anything I can do to solve this?
tonyBAN 19 May, 2019 @ 12:16pm 
WOW that was satifying. Enjoyed every minute of it. I switch to night but could not get back to day time and just ended up playing thee whole thung with NVG.
varus 31 Mar, 2019 @ 7:30pm 
Thank you for this great scenario. I played through without problems. It was varied and very entertaining. Because this time an engineer is missing, I had to handle the vehicles carefully, because I did not want to go home on foot. ;)
Lancer 25 Sep, 2018 @ 4:40pm 
No problem. It is still a great scenario. I enjoy replaying the tasks and trying different tactics. Sometimes I dont lose a single man and sometimes I lose 7! :(
jsem  [author] 25 Sep, 2018 @ 9:23am 
Thats is weird about the AI walking past you. Not sure if that has anything to do with the actual mission. There is only one oppertunity to switch the time of day.
Lancer 24 Sep, 2018 @ 10:46pm 
@jsempri : Yes, looks like it is working better. Although some enemy AI still walk right past me when only 10m away. LOL. Also, is it possible to switch back to day once I have switched to night? Thank you.