Arma 3
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Dawn of the Machines Mod (v1.0.2)
   
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Data Type: Mod
Tags: Tag Review
File Size
Posted
Updated
427.958 MB
13 Dec, 2017 @ 8:31am
3 Jan, 2018 @ 1:30pm
3 Change Notes ( view )

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Dawn of the Machines Mod (v1.0.2)

In 1 collection by SpeisCheese
Dawn of the Machines (A3 Mod Collection)
2 items
Description
This is actually a megapack, including all mods from DotM together. This pack includes the previous Intelligent Autonomous Army and Human Resistance. I regrouped them because it is easier to have one big pack than different ones. Also, all these mods would need a lot of dependencies from my other mods, so another reason why I had to regroup all of them. I also made several changes to the story itself, that's why CSAT, NATO, AAF, and the FIA got now different names.

Story Description:

In a parallel universe, humanity developped in the year 2035 its first androids. This was an incredible step towards an unpredictable future. Several nations have already begun using their new-build discovery for military use. A lot of nations fear that androids may be the cause for humanity's future extinction. These nations have signed the Anti-Machine Treaty, which forbids any use of AI in military or civil use. The Federal Republic did not sign the treaty, as well as the Confederation, which are for the use of machines. Many factions are now at war after this incident. The Alliance, the Federal Republic (which supports neither side officially), the Confederation and their Android counterparts. The Man and Machine Resistance was formed, they support equality between Androids and Humans, but don't like the way of the Confederation treat their androids. This war rages now nearly everywhere, and it is even worse now after a global economic crisis...

This mod adds 2 new factions, and renamed all existing ones.
This mod includes new fictional nations and factions, which are not related to the ArmA 3 lore anymore.

Features:
-2 new factions
-Renamed all exisisting ones
-Equipment replacement for some factions
-Custom voice for androids
-A lot more

This mod is also ZEUS and APEX compatible.

Please report any bug so that I can fix it.

Credits:
-AccuracyThruVolume : Custom voice for androids
-xraykill115 : Ideas

Also, you can visit my blog for all my mods, including those which aren't on Steam Workshop:
[speischeese.blogspot.lu]

I am working on my fictional world now, since I have lost interest in working on mods. It doesn't mean I won't release any content anymore. You can visit my blog to know more about my fictional world.
[ulliat.blogspot.com]
11 Comments
HOLY & DIVINE OP-4 29 Apr, 2023 @ 6:02pm 
*SKY-NET ONLINE*:missing:
Sir Alor'ad Runi 12 Sep, 2022 @ 4:39am 
@SpeisCheese IAA_l.pbo uses a different bisign can this be fixed as servers with verifySignatures is unable to use this mod.
SpeisCheese  [author] 21 May, 2020 @ 11:53am 
@death2341 Sorry m8, I don't even remember it myself...and I haven't worked on mods since months.
death2341 20 May, 2020 @ 2:29pm 
@SpeisCheese dont know if ull say this but can u update the discription or just tell me what the fia are called and what the rest are called to help anyone new to this mod and maybe arma 3
SpeisCheese  [author] 16 Sep, 2018 @ 3:43am 
@[[FOXCBM]]AwesomeGuy7570 I don't since I have not read any Tom Clancy nor have I played any Tom Clancy inspired game. But I'll look into it.
Stooge 16 Sep, 2018 @ 12:35am 
Did you get some inspiration from Tom Clancy's Endwar?
SpeisCheese  [author] 26 Apr, 2018 @ 12:00am 
Again this error. I'll test it tomorrow again. Hopefully I won't forget
Fixalated 25 Apr, 2018 @ 3:20pm 
The new uniforms are showing up invisable
SpeisCheese  [author] 18 Mar, 2018 @ 3:30am 
Yep
MikeyRyu 17 Mar, 2018 @ 3:55pm 
so this is pretty much just Terminator?