Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It can barely despawn enough water to keep up with 2 water drain pipes.
Wouldn't it make more sense for both points to be spawners, so sewage gets pushed away into the sea like most maps?
I ask because I see on some other maps you use the logic of give people a lake with a spawner for fresh water, and then they can dump sewage into river or sea to be carried away, so this doesn't look like your design philosophy, unless you intended players to switch to water treatment after that 1 water despawner is at capacity?
Have fun!
You might not have tuna on this map, but getting tuna is really hard. The current flow required is crazy and difficult to get at the significant depth required.