Cities: Skylines

Cities: Skylines

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Christmas Village Map - Vanilla
   
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4.927 MB
14 Dec, 2017 @ 6:28am
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Christmas Village Map - Vanilla

In 2 collections by MrMiyagi
Miyagi's Best Maps and Themes
87 items
Vanilla Maps by Mr Miyagi - No Mods, No Subs, Just Plain!
29 items
Description
No subscriptions required! This is the map used for Christmas Village save game. I used no theme and only vanilla conifer trees in the map.

The Christmas Village savegame https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1231740692
Check its collection out for all kinds of items you might want to use for your own Christmas city. All items and buildings have been vetted for good performance using Mesh Info

Made for great scenery, a bowl shaped terrain where mountain ridges hug the outer edges of a central bay where the center city area lies. All transport links included


If you'd like to treat me to a hot cocoa or chocolate Santa, you can do so here at Paypal :)
[www.paypal.me]
19 Comments
MrMiyagi  [author] 28 Jan @ 2:50pm 
Hi there, I'm sorry I didn't get your notification until now! If I remember correctly, the one that is pushing out water is where you're supposed to put the water INtake (fresh water), and the other side which has water sucking in should be where you place the sewer pipe. That will suck away your sewage. Ideally, once you expand you might want to think about moving the fresh water intake elsewhere (because the bigger your city gets, the more water it sucks), or one of those land-based water pumps.
Xeonzs 13 Jan @ 12:19pm 
Hello sir, I subscribed to this map after liking your "Redwood River" so much, I have a question however, there's 2 water points in the starting block, the one in the south west spawns water, but the one in the south east of the square is a water despawner, is this supposed to be the case?
It can barely despawn enough water to keep up with 2 water drain pipes.
Wouldn't it make more sense for both points to be spawners, so sewage gets pushed away into the sea like most maps?

I ask because I see on some other maps you use the logic of give people a lake with a spawner for fresh water, and then they can dump sewage into river or sea to be carried away, so this doesn't look like your design philosophy, unless you intended players to switch to water treatment after that 1 water despawner is at capacity?
MrMiyagi  [author] 19 Jan, 2022 @ 12:47pm 
Great, thanks! There is so much more in the workshop now that can make the town look even cuter. Go over to Titan's workshop and you'll see tons more half timbered and historic buildings that were published after this was created.
Have fun!:Relaxing::heart_eyes_yeti::winter2019happysnowman::winter2019happygingerbread::winter2019cooldog::winter2019coolyul:
pup 18 Jan, 2022 @ 7:36am 
Just got the map and savegame, great job!
pup 18 Jan, 2022 @ 6:45am 
Looks cute, can't wait to check it out!
MrMiyagi  [author] 21 Feb, 2021 @ 5:43am 
Hi @Nuka-Cola Quantum. Yup, fishing works on all maps, even old ones, because they types of fish are calculated based on the depth and current flow of the water, rather than requiring a map maker to go back and paint a resource.
You might not have tuna on this map, but getting tuna is really hard. The current flow required is crazy and difficult to get at the significant depth required.
Nuka-Cola Quantum 21 Feb, 2021 @ 5:26am 
Does fishing industry work on your older maps? Before Sunset Harbor of course.
MrMiyagi  [author] 25 Dec, 2017 @ 8:49am 
Cool! Glad you had fun! That's truly weird about the Subway tunnels, we could try to guess which mod that might have been, but you had fun with it so that's all that matters :D
bewilderedboy 25 Dec, 2017 @ 6:40am 
Awesome, awesome map. Had a blast playing with this. Only one odd thing - when I loaded the game in for the first time, the subway tunnels were poking up above ground. I had to demolish and re-lay the whole metro network. Other than this oddity, this is a masterpiece. Big up to all those involved.
TGP1994 22 Dec, 2017 @ 11:31am 
Rats with feathers.