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3.922 MB
16 Dec, 2017 @ 6:58pm
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Gates

Description
Time Required: Medium

A very simple map with only two terrain types (open and rubble, representing natural rock formations in this case). The setting is a strategic mountain pass in Arizona, after the collapse of the central government. The defender has more infantry but is outnumbered in armor. Roads through the rubble represent narrow parts of the pass that can be blocked off with satchel charges (i.e. automatic hits by units that occupy the same hex as the road). The defender should destroy some of these passes to channel and delay the attacker. The defender is allowed to deploy fixed artillery, which is especially useful in this narrow pass.
1 Comments
RalphVargr 22 Aug, 2018 @ 7:46pm 
Boy, is this a tough little map!

Start blowing roads at once. Put the fixed howitzer in the center, a little back of the pass, just before the one hex rift of rubble.

With only *six* points of armor, and 15 infantry, I survived with a howitzer, a superheavy (the only viable choice) and six infantry left. Defending as the Combine is *tough*.