Tabletop Simulator

Tabletop Simulator

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Pigneedle's Frozen Tundra
   
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Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
110.313 KB
16 Dec, 2017 @ 11:39pm
11 Nov, 2018 @ 8:47pm
3 Change Notes ( view )

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Pigneedle's Frozen Tundra

Description
Winter has finally come! Unfortunately, it's brought a legion of blue goblins that have been terrorizing the citizens of the local Frostshard Keep. How will you handle this icy situation?

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18 Comments
pigneedle  [author] 11 Nov, 2018 @ 7:20pm 
Has it really been almost a year since I updated this? Well, I updated it now. I removed the assets of the Ultimate Table due to additive load being added to TTS.
Crichton 19 Dec, 2017 @ 10:58am 
@ pigneedle TTS Mod Backup only shows like 230 missing for me and there the dropbox images.

If you don't have the files in your local cache you need to use the download button in TTS Mod backup or it will show them all missing
pigneedle  [author] 19 Dec, 2017 @ 6:26am 
@Crichton:

I just used the tool you recommended to check this map. It says there are 2,078 missing files, but when you "Open Remote" on the links, you can clearly see that they do, in fact, exist. This indicates a problem with the TTS Mod Backup tool, most likely due to the application timing out while trying to access so many files simultaneously. The only models that I am currently aware of having issues are the animated effect models, which I am working to get better versions of.
pigneedle  [author] 18 Dec, 2017 @ 10:42pm 
Bit of background:

Before making this mod, I cleaned up my Ultimate Table - RPG's dead links and verified that they were all (yes, ALL) live before I updated that mod. I then used the fully-operational Ultimate Table - RPG mod to make this table, using assets that were verified to have been fixed after they went dead months ago. That table has been verified as fixed by multiple users after I had them delete their cache folders entirely and reload from scratch. There shouldn't be any issue unless models were deleted right after I created this map, which is highly unlikely, and I can't find any evidence of this after disabling mod caching, so I do not have any reason to believe this is the case.
pigneedle  [author] 18 Dec, 2017 @ 10:42pm 
@Crichton:

Also, I do not think a single map's comment section is an appropriate venue to express your opinion on how other people should do things. If you have a general concern regarding modding/ mapmaking, please feel free to post in on the Berserk Forums. If you are still experiencing issues, please treat this as a regular tech support ticket and submit more relevant details to affect a solution as no one else seems to be experiencing your issues.
pigneedle  [author] 18 Dec, 2017 @ 10:40pm 
@Crichton:

I just verified that everything loads when I delete my cache folder and disable the mod caching option.

Please do not assume that people don't know how to properly operate the application. That only expresses your own limitations.

PEBKAC:
Try visiting the broken links directly from your browser. If they still don't load, the issue is on your end.

I have had multiple people test this map, and I have loaded it onto another computer that has a fresh install of TTS with nothing in the cache folder, and this map still loads correctly. The issue is on your local machine; not the mod.
pigneedle  [author] 18 Dec, 2017 @ 9:40pm 
I disabled caching when creating this table. There should be no dead links.
V3NOM 18 Dec, 2017 @ 2:37pm 
@Crichton I am well aware that images for certain custom objects may be used from other sources such as Drop-box, but I have not encountered any of the problems you are experiencing (if you could be more specific to which models, cards or other objects that are not loading for you, would be more helpful).
Crichton 18 Dec, 2017 @ 1:51pm 
Also you may not see the dead link file when the mod first loads it may load with no errors, but once you start dragging objects from bags you will get the error.
Crichton 18 Dec, 2017 @ 1:44pm 
@V3NOM Tabletop Simulator saves the files needed for a game to a cache folder locally when they are first ran.

The files for a mod are not on the workshop they are located on different sites like dropbox, google drive and so on.

The only file on the Workshop is the .json file which is just a text file which hold the links to all the assets for a mod.

If those assets where deleted from a site, like Dropbox does allot then they are dead links which just give a 404 error.

Now if you had downloaded the Mod before those files where removed and they where downloaded to your local cache.

You will not get any errors since tabletop Sim looks first in its cache folder for the file, if its not found it downloads it.