Space Engineers

Space Engineers

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Pyro-Striker
   
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Type: Blueprint
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44.758 MB
21 dec 2017 om 9:15
2 dec 2019 om 20:31
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Pyro-Striker

In 1 verzameling van Gunhead Unit: D3F3CT
Xenvakian Starships and Starfighters
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Omschrijving
(Update: since the ion thrusters were utterly useless we since removed them in place of 4 new plasma thrusters onto the front of the nacelles with extra armor added aswell)

The Pyro-Striker was a joint development project between the Xenvakian Defense Corp. and the PTMC (post Descent 3). This fighter is equipped with 8 rocket launchers set to a salvo configuration, 4 Azimuth Gatling Guns, and a
Dual shielding system. This fighter, due to the plasma thrusters, can go 0 to 100 m/s in minimal time, allowing it to use high speed maneuvers that other ships usually have trouble with.

In a test against the Vic Viper, the fighter was able to defeat it twice, once with the shields, and once without the shields. Unfortunately, Thanks to design issues that couldn't be resolved as of late, the Pyro-Striker's rotation is somewhat sluggish, but with enough commanding force you'll be able to turn around and face any ship you wish to engage. Its mobility, minus the gyro rotation, is very swift in combat and in regular situations. These are often seen in a 3 ship battle configuration, with a Makuta Class Cruiser in the middle.

It's become a major hit among the forces of the XDC and Xenvakian Military because of the tradeoffs that benefit the ship overall. High firepower, high speed and maneuverability, and excellent defenses make this ship worthwhile in a dogfight or multi-ship conflict, but take care not to attack well armed large vessels, as they'll saw through the shielding and make you retreat.
P.S Xendaka Korva isn't good at spelling at all (IRL) and needed AceSoren to write this.
17 opmerkingen
Gunhead Unit: D3F3CT  [auteur] 31 jan 2020 om 7:55 
well the Xenvakian dreadnaught can hold a few of these Pyro-Strikers ^^
Gunhead Unit: D3F3CT  [auteur] 31 jan 2020 om 7:53 
X3
DonBudafuko 30 jan 2020 om 22:28 
Now I want to find a large ship to hold some smaller ships an cargo an I can define an assemble on.. an when I do this would be going in or on top first one...
Gunhead Unit: D3F3CT  [auteur] 30 jan 2020 om 21:31 
why thank you ^^
DonBudafuko 30 jan 2020 om 21:00 
Gotchas k so it is 2different shield ok thanks looking the ship btw really nice
Gunhead Unit: D3F3CT  [auteur] 30 jan 2020 om 18:44 
I just like redundancy XP
DonBudafuko 30 jan 2020 om 17:44 
so what is the point in having both the energy an the defense shield? just asking as the emitter was installed when i projected it in an i dont see on either page saying it needs the other
Gunhead Unit: D3F3CT  [auteur] 30 jan 2020 om 10:40 
the Defence shield a mod that projects a bubble that can absorb damage.
of you need to know more have a look the mod itself
DonBudafuko 30 jan 2020 om 1:52 
Ok si what is the difference in the deffence shields an the energy shields?
Gunhead Unit: D3F3CT  [auteur] 29 jan 2020 om 21:31 
also you might need to place a battery to keep it active enough to place the uranium