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I was never able to identify what the crash you got was. I encountered it myself but I have no clue where it's coming from. The good news is that that was the end of level, so the stage isn't broken by it. Once again, thanks for the feedback.
I like the gauntlet room idea, but in practise it ended with me being in a scenario where the best place to hide is in the left part on the ladder since foes can't shoot upwards properly. So you lure them below the ladder on which you are and just take your time with them. Having doors throughout that part would make it so that enemies could navigate it as well.
Anyway, after that I was wondering whether I had bugged out the game since going up the elevator didn't do anything. After some wandering I was pretty close to quitting, but then I noticed that the actual idea is to go through the exit door and kill the technician. So okay, the scenario starts and I go up the elevator unsure if I'll make it since the clock is seconds away from zero and then... error :(
FATAL ERROR in
action number 1
of Step Event2
for object oLevelEnd:
Unable to find any instance for object index '100'
at gml_Object_oLevelEnd_Step_2
RPD helped me out to compress this level, so it runs much better. Hopefully it's playable now.
That being said, I think that you are completely right, about this being something that a level creator should consider. How well a level runs will definetely affect how patient a player can be with it and how it can stand as an actual level.
I'll surely take this into account more in the future. I'll come back to this level later and compress it a bit too. I'll do it for a lot of my levels.
Finally, sorry if this was too long and and was several months late, but thanks for your comment.
From what I can tell after playing this game on two different machines, the slowdown isn't even that much CPU related, but with the game itself :( So it's just something one has to take into account when making a custom level.