Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

237 ratings
Dawn of War 3 - Revolution (0.70)
   
Award
Favorite
Favorited
Unfavorite
Tags: tuning
File Size
Posted
Updated
3.035 MB
25 Dec, 2017 @ 12:46pm
27 Jan, 2018 @ 10:59am
16 Change Notes ( view )

Subscribe to download
Dawn of War 3 - Revolution (0.70)

Description
NEW STEAM GROUP: https://steamhost.cn/steamcommunity_com/groups/DOWIII-REVOLUTION-MOD

With this Mod I try to create a new form of game within Dawn of War III to make it more fun, less monotonous and give freshness to the gameplay.

Some of the most outstanding features are:

  • All the technological trees have been modified.
  • The flow of growth of requisitions has been reduced and the energy flow increased.
  • Removed doctrines and implemented some of them as unlockable skills according to the technological level.
  • Modified the attributes and costs of the units.
  • New skills for some units.
  • Reedited some units, buildings and investigations.
  • Possibility of building land mines and turrets in all races.
  • Tactical space marines can equip themselves with all kinds of weapons (Flamethrower, plasma, laser, heavy bolters and missile launchers)
  • Gretchins can search for resources in scrap.
  • The Eldar can use the portals for teleportation from the beginning, but only between them and the HQ.
  • The Eldar enjoy invisibility on their portals and the units and buildings around them automatically when Tier 3 is reached.
  • Sniper units, Rangers Eldars and wirlwind limited to 3 squads / units.
  • In the game mode of the energy core, the towers, shield generators and the core can be repaired.
  • Some heroes now have the ability to detect stealth units:
    • Orks: Kommando and Zappnoggin.
    • Space Marines: Librarian and Gabriel Angellos.
    • Eldars: Macha and Ronahn.
  • - NEW ELITE POINT SYSTEM - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1243894413

  • And much more...

IMPORTANT:

The last Elite units cannot be used, since the modification tool provided by Relic is outdated.

Game browser settings:

1) Mode: ALL GAME MODES
2) Doctrines: OFF
3) Elites: ON
4) Military Skill: ON


DESCRIPTIONS OF RACES:

Eldars:



It is a race that stands out for its high mobility, use of portals to move quickly and stealth. In this version, they have tried to do justice, since they have another cooler evolution mode and it is only possible to move between the portals and the HQ from the beginning, so now you can use real ambush strategies, returning the identity to this race. When you reach level 3, the invisibility will automatically activate on all the portals and benefit from it the units and buildings that surround it. The Rangers cause more damage, although they are limited to 3 squads.

Orks:



The technological tree has been modified slightly and some units have been cheapened, but keeping its essence. Some doctrines are automatically unlocked as they build more towers, turning the Orks into the race that must be, very numerous, noisy and junky. The Gretchins are permanently invisible and can put mines in the scrap free of charge. To be able to access weapons remotely it is necessary to have built the weapons stack first. The trucks are weaker but very economical, more useful and very accessible, since they can be produced very early from the HQ. Gretchins can rummage through junk and find requisitions or energy.

Space Marines:



Now the Scout and Sniper units are deployed from the HQ and to access Tactical Marines and Assault Marines it is necessary to build the doctrine chapel. There is no longer a specific unit with heavy bolters or lasers, now all weapons are upgradeable in tactical squads (unit per unit), including missile launchers. To be able to access the capsules of disembarkation it is necessary to build arsenals, but instead now the capsules take half of time in being able to be used again. Now the Space Marines are once again the most versatile race of all. The Snipers cause more damage but they are limited to 3 squadrons and the Wirlwind are also limited to 3 units, but they have a very high mobility.

I hope you have fun with this mod and I would like you to leave your comments in order to improve it.



Popular Discussions View All (1)
14
4 Apr, 2024 @ 3:19pm
PINNED: What do you like and do not like about this mod?
Salvasc
110 Comments
Locomotor79 30 Jun @ 8:23pm 
you say all modes does that include Campaign
Joshua Blade, God of the Light 10 Jun, 2024 @ 10:51am 
How bout adding Imperial Guardsmen to be recruitable from the Space Marine HQ in this mod or as a standalone mod seeing as you have the skills to pull that off and would make IG-fans such as myself real happy! ^^
YouMoMCallME 31 Jan, 2024 @ 8:22am 
Space Marines' AI is unfortunately broken
Release at least some fixes please
Avsanchez101 8 Dec, 2022 @ 6:42pm 
can add Necro please
Krazium VR 24 Nov, 2022 @ 1:04pm 
whats the pop cap in this?
SG™ CH0mPyTh3VG7A 2 Nov, 2022 @ 3:41pm 
Just wondering if anyone else is having the issue of the Space Marines only deploying all other troops besides the actual Space Marine Squad?
AguilaDeAcero 22 Jun, 2022 @ 4:07am 
Far better Mod thatn Redux, it's a nice balance with classic Dawn of War 1 mechanics (more tactical) but also conserves some of that "punch" proper of DoW3. Lastly, the added factor that you can actually use elites and level up them it's totally awesome.
Salvasc  [author] 16 Nov, 2021 @ 2:17pm 
You just have to click the "Subscribe" button, enter the game and choose the mod. I hope you enjoy it.
Fucio 16 Nov, 2021 @ 3:24am 
Pls, can anyone tell me WHERE i can download it? I'm becoming crazy after 30 minut of searching here and on mod-db. This mod seems to be what i desired for long time
Salvasc  [author] 6 Mar, 2021 @ 12:13pm 
Answering the last questions:

This mod is not going to receive updates at the moment.

The mod is implemented for use in skirmishes and online. It is not built to play in campaign mode.

Sorry for the delay in responding, I am quite disconnected from this matter.