Cities: Skylines

Cities: Skylines

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Modular Hedge Maze W-C-16-1
   
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Assets: Park
File Size
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660.317 KB
26 Dec, 2017 @ 3:55pm
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Modular Hedge Maze W-C-16-1

In 1 collection by BonBonB
Modular Maze Collection
35 items
Description
BonBonB's YouTube Channel: www.youtube.com/c/BonBonB


Size 4x8 - (expandable to unlimited width and 16 depth)


One single part of a modular park system. To get the best use please read the directions below.

Part of the Modular Maze Collection: Subscribe to all here
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1245411617



The key to building your ideal maze is understanding the simple four part code system.

*************************************************************************************************

First Part = Front edge of the park asset

E = Entrance/Exit
W = Walled front

Your maze will need at least one of these, two if you want a seperate exit

**************************************************************************************************

Second Part = Side walls of the park asset

R = Open gates on the right side, but closed walled on the left
L = Open gates on the left side, but closed walled on the right
O = Open gates on both left and right sides
C = Closed walls on both left and right sides

When placing two assets side by side, corresponding walls will need matching open gates, or closed walls.
Simple example: Two assets are placed next to each other. The one on the left will need open gates on the right, and the one on the right will need open gates on the left. (Obvious when you try it)

***************************************************************************************************

Third Part = Back wall of the park asset

8 = Closed wall, for mazes limited to 8 units in depth, or forcing a wall in a 16 unit maze
16 = Open wall, for 16 unit mazes

As stated in the second part, when placing two assets end to end, corresponding walls will need matching open gates, or closed walls. To pass from front to back in a 16 unit maze both corresponding pieces will need to be 16.

****************************************************************************************************

Fourth Part = Variant options

1 = First variant
2 = Second variant etc

Allowing for multiple designs different variations of each asset will be designed

****************************************************************************************************


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