Divinity: Original Sin 2

Divinity: Original Sin 2

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RED_GOBLINS
   
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
2.439 MB
28 Dec, 2017 @ 1:40am
28 Dec, 2017 @ 2:29am
4 Change Notes ( view )

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RED_GOBLINS

In 1 collection by Heinz234
Heinz234's GM Add-ons for Classic DOS2
12 items
Description
Adds a scene with the different Goblin (and 1 Orc) models to GM Mode.
The Goblins have different levels and some, but not all of them, have skills. Best practice would be to make them all level 1 and strip their skills before saving/exporting them, or give them the level and skills you want and then save/export them.

Once you have saved/exported the Goblins you can delete the original scene and even remove the mod from your save or campaign as you won't be needing it anymore because the Goblins are now part of your exported creatures palette.
5 Comments
Heinz234  [author] 17 Jul, 2020 @ 7:52am 
There is no scene, it's just creatures for GM Mode. @Centurion
Centurion 17 Jul, 2020 @ 7:19am 
Where do you find the scene?
Squanchy 12 Apr, 2018 @ 7:05pm 
Its bugged. Goblins only attack with a weapon if their off hand is free. Can't use 2 handed or duel wielding weapons
Heinz234  [author] 29 Dec, 2017 @ 3:46am 
I prefer weapons and armour to not scale automatically myself.
I am sorry, but there will be no further updates to this.
Vizze 29 Dec, 2017 @ 3:31am 
Would it be too much to ask to make it similar to GM Blank Monsters? So the armor and weapons scales with level automaticly?